At the Ubi forums:

woohoo!
linky.
http://forums.ubi.com/eve/forums/a/t...7/m/1801021018
NEW VIDEO HERE!! (3d engine Demo)
http://videos.uk.ubi.com/index.php?video=9w40cuh7
Quote:
Scene polygon count was increased
- A large harbor with U-boats and ships present will have around 3.5 million polygons
Ship polygon count was increased
- Civilian ships - around 25k polygons
- Small and medium warships – 27-30k polygons
- Large warships – 45k-60k polygons
Ship detail improvements
- Added 1024x1024 textures
- The “normal” texture will be more detailed
- Two “diffuse” textures applied
- Weapons detail has been increased with 20% (compared with Silent Hunter 4)
U-boat model improvements
- Fully modeled and accessible interior
- Model exterior has a polygon count of roughly 2 million polygons
- Model exterior and textures are improved by 70% (compared with Silent Hunter 4)
Environment improvements
- Dynamic weather simulation, depending on climate zone, sea and season
- Ships, buildings, terrain, vegetation and precipitations change depending on season
- Illumination and colors depend on season/sea type
- Interior and exterior High Dynamic Range lighting
- Extensive color correction filters are applied for atmosphere tuning
- Volumetric clouds and light rays
- Harbors mimic real harbors in shape
Water improvements
- Realistic look
- Realistic water movement depending on weather conditions
- 3D water deformation
- Shore waves
But that’s not all. You don’t have to take our word on these; you can see for your own eyes some of the visual improvements in these brand new in-game screenshots: (see link)
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Improved rendering distance
Water and sky
Atmosphere and FPS view
Terrain and ship models
Visual effects and water
Ship model & detail
Atmosphere
Atmosphere and rendering distance
This one doesn’t have any name, but… it’s from SH5