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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
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Okay Mates let's all take a guess as to what will be the first mod, and second who will be the first modder........And we'll all find out the answer next year......SVS
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#2 |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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elimination of the red triangle
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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I know What and Who but, I'm not telling until next year.
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#4 |
Ace of the deep .
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#5 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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It means he will tell only after the game is released and the first mod has been made by the first modder.
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#6 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Im guessing a swastika mod will ve one of the first.
Last edited by JU_88; 12-11-09 at 05:35 AM. |
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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If they forget to model a proper rayfilter assembly again, I will be first.
![]() Only takes a hour or so to paste some color in there. ![]()
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#8 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I would be happy to model a freighter ship, and texturing it, as long as someone can tell me how a model can be inserted into the game.
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#9 |
Rear Admiral
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The first mod will probably be something simple, and asthetic in nature. A fix to some minor annoyance so that they might better enjoy the game - published by someone who is not really thought of as a modder.
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#10 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Exactly.
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Contritium praecedit superbia. |
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#11 |
Navy Seal
![]() Join Date: Apr 2005
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Fully agree. Although it may not be just to fix a minor annoyance. I think more likely it will be something like changing the soup colour, or a sound file...ie a personal preference thing.
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#12 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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The first mod for SH-4 was by CCIP.
A SH-3 Keymap. |
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#13 |
Pacific Aces Dev Team
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The question is, will it be moddable even?
Or will it be one of those games who are now tied to online portals and be supplied over this with new content ( payware and free content) ... keywords: DLC ![]() Example: SH5 comes at release only with two playable sub types. Other playable subs and area of operations are available in the following months, as paid downloads over such portals. With many of these games, mods are excluded, because all players must play with the same version, whether single or multiplayer, because their game achievements are listed on these portals. Like other publishers, Ubisoft has now created now such a gaming portal called UPlay: http://uplay.uk.ubi.com/
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#14 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I think they said SH5 keeps the file-structure from SH4. Any modder that knows his way around SH3/4 should be able to find his way around SH5.
Uplay shouldn't be of any harm. It just rewards players for continuing to play a title by unlocking achievements/Uplay units. Testing Ubisoft's "Frequent Flyer" Rewards Program With Assassin's Creed II Bit like what Bioware did with Dragon Age, which is perfectly moddable. ![]()
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Contritium praecedit superbia. |
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#15 |
Stowaway
Posts: n/a
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delete intro movie will be my first mod to the game
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