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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
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http://gamervision.com/gamer/coop/bl...ilent_hunter_5
What do you guys think of the interview? This struck me: Quote:
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#2 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,688
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#3 | ||
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,688
Downloads: 171
Uploads: 0
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That's a sigh of relief, I was thinking that everytime you started a new career you'd virtually go through the same set of events, although realistic would become boring, in SH3 virtually nothing is repeated as the ships are mostly random!
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Sub captains go down with their ship! |
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#5 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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![]() I.e. (at least for me) I don't want to be included in every major event during the time of my virtual career. Even not ordered to join every major event. Because this is a heavy player-centric approach that makes you feel like the game just waits for you to come along and then the action takes place around you. I assume that many people here just want to dive into the scenario as a whole. And really feeling as being in the role of a u-boat captain means also experiencing times where nothing happens for you. And times where stuff happens but you are somewhere else and don't participate. And that you and your crew are going your way as best as you can while the world is still turning without you. Let there be major events on the radio for example. |
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#6 | ||
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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With strength I burn... |
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#7 |
Ace of the deep .
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I have an idea of what maybe the devs are trying to do . They are given a summary for SH5 to make it marketable for noobs . In there wisdom they think up the FPS idea because they know that noobs like that and that will sell . They also said that SH5 will be more moddable than SH4 so giving the hardcore fans a base that they can turn SH5 into a hardcore game . Something for the noob masses . Something for the modders . Ends up being something for hardcore subsimmers . Just my opinion .
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#8 |
Lucky Jack
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SH4 had special mission and the rest of the time you could sink whatever you wanted. So, SH5 will have a special mission such as sinking a specific ship then you can go off hunting as you see fit. Why would UBI change any of that freedom?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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