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Gamervision interview
http://gamervision.com/gamer/coop/bl...ilent_hunter_5
What do you guys think of the interview? This struck me: Quote:
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That's a sigh of relief, I was thinking that everytime you started a new career you'd virtually go through the same set of events, although realistic would become boring, in SH3 virtually nothing is repeated as the ships are mostly random!:yep:
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I.e. (at least for me) I don't want to be included in every major event during the time of my virtual career. Even not ordered to join every major event. Because this is a heavy player-centric approach that makes you feel like the game just waits for you to come along and then the action takes place around you. I assume that many people here just want to dive into the scenario as a whole. And really feeling as being in the role of a u-boat captain means also experiencing times where nothing happens for you. And times where stuff happens but you are somewhere else and don't participate. And that you and your crew are going your way as best as you can while the world is still turning without you. Let there be major events on the radio for example. |
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I'm just curious to know how the type XXI will play in SH5. Will you be able to plot a solution by sonar, can you watch the crew reload torpedoes utilizing the hydraulic system.
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One more time...
....SH3 with the GWX mod should be looked at as the starting point to move forward. SH3 was modded for a reason, so hopefully they have started from there and enhanced etc but as noted allowed "noobs" to have their fun also.
I, for one, prefer the 'open' world concept as with the current SH3. Adding a 'storyline' concept could be disastrous (i.e. ala Age of Empires III which was terrible compared to the original game, updated graphics notwithstanding). |
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What would certainly be o.k. would be a (more or less extensive) summary of the current situation - in the whole and in your specific patrol zone. What to look out for, maybe what happened during your time in base. But for me there don't need to be scripted events or even missions for each patrol. It's fine from time to time, but not too frequently please ^^ |
The interview managed to calm my nerves a bit. The writer thinks mostly as I do regarding the gaming industry and the need to make SH more accessible for potential newcomers.
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There's a big difference between a dynamic campaign and a random campaign. Apart from ports opening up for use and then closing down further in the war, previous campaigns sorely lacked immersion. A good campaign is one of the things I regard as more important than wolfpacks... So good show chaps! Dan, I really need to know this... Will we have double split prism stadimeters (horizontal and vertical) and AOBF wheels? Will we have TDC with solutions that take time to calculate (as in SH2)? Will the AOB dial be linked to the compass too? Will we still have to LOCK or be on a target to use the stadimeter (please god no)? Will we be able to tell the sonar guy to follow a specific target at a specific bearing? |
I've always wondered....why doesn't Dan have a custom avatar? :hmmm:
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I really don't think there are gonna be drastic changes from SH3 (we can already see many similarities with SH3). Of course everything will never be perfectly of your likings. You can express some doubts, but... Please stop jumping too fast to conclusions. :damn: I'm not targeting anyone here, just a general comment, only my opinion. |
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Wait until release day. Then complain all you like. |
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