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-   -   Gamervision interview (https://www.subsim.com/radioroom/showthread.php?t=159621)

Turbografx 12-28-09 11:37 PM

Gamervision interview
 
http://gamervision.com/gamer/coop/bl...ilent_hunter_5

What do you guys think of the interview?

This struck me:
Quote:

An easily understandable radar shows off the exact range of opponents' views
I hope this can be disabled through options/difficulty settings. Knowing how far and what your enemy can see seems a little too a kin to cheating.

Reece 12-29-09 12:31 AM

Quote:

Those battles, which will take place at different locations and times in the war, aim to be more meaningful thanks to an enhanced campaign. Ubisoft wants to tell a story, instead of just dropping players into u-boats and asking them to blow some stuff up. Each mission will be given context, allowing players to not only live the largest naval battles of World War II, but know why they were important. Sink an important ship, and expect the world to change, which is a bit contradictory considering the focus on historical realism. It's about balance, I suppose, since no one wants to play a simulation that punishes players for taking a difficult shot at a powerful opponent that would have changed the outcome of a battle for the better.
This part has me worried, I am hoping it will be like SH3 where I can virtually go anywhere sinking ships!:hmmm:

Méo 12-29-09 12:54 AM

Quote:

Originally Posted by Reece (Post 1226684)
This part has me worried, I am hoping it will be like SH3 where I can virtually go anywhere sinking ships!:hmmm:

Well they already said:

Quote:

While the player is still free to go as he pleases, there is no plan to include the “Monsoon boats” in the release version of SH5.
Personally, I think whether you have a real assigned grid or complete freedom should be in the realism options.

Reece 12-29-09 02:37 AM

That's a sigh of relief, I was thinking that everytime you started a new career you'd virtually go through the same set of events, although realistic would become boring, in SH3 virtually nothing is repeated as the ships are mostly random!:yep:

ichso 12-29-09 03:47 AM

Quote:

Ubisoft wants to tell a story, instead of just dropping players into u-boats and asking them to blow some stuff up. Each mission will be given context, allowing players to not only live the largest naval battles of World War II, but know why they were important. Sink an important ship, and expect the world to change, which is a bit contradictory considering the focus on historical realism.
I guess UBI just doesn't get what we realism nerds around here like about SH3+4 :DL

I.e. (at least for me) I don't want to be included in every major event during the time of my virtual career. Even not ordered to join every major event. Because this is a heavy player-centric approach that makes you feel like the game just waits for you to come along and then the action takes place around you.
I assume that many people here just want to dive into the scenario as a whole. And really feeling as being in the role of a u-boat captain means also experiencing times where nothing happens for you. And times where stuff happens but you are somewhere else and don't participate.
And that you and your crew are going your way as best as you can while the world is still turning without you. Let there be major events on the radio for example.

THE_MASK 12-29-09 04:36 AM

Quote:

Originally Posted by Reece (Post 1226721)
That's a sigh of relief, I was thinking that everytime you started a new career you'd virtually go through the same set of events, although realistic would become boring, in SH3 virtually nothing is repeated as the ships are mostly random!:yep:

I have an idea of what maybe the devs are trying to do . They are given a summary for SH5 to make it marketable for noobs . In there wisdom they think up the FPS idea because they know that noobs like that and that will sell . They also said that SH5 will be more moddable than SH4 so giving the hardcore fans a base that they can turn SH5 into a hardcore game . Something for the noob masses . Something for the modders . Ends up being something for hardcore subsimmers . Just my opinion .

elanaiba 12-29-09 04:41 AM

Quote:

Originally Posted by ichso (Post 1226737)
I guess UBI just doesn't get what we realism nerds around here like about SH3+4 :DL

I wonder if you know how many realism nerds are in the ubi office :D

Quote:

I.e. (at least for me) I don't want to be included in every major event during the time of my virtual career. Even not ordered to join every major event. Because this is a heavy player-centric approach that makes you feel like the game just waits for you to come along and then the action takes place around you.
Just because every mission / patrol is somehow put into context, it doesn't mean every mission is major battle.

Tonnage_Ace 12-29-09 04:53 AM

I'm just curious to know how the type XXI will play in SH5. Will you be able to plot a solution by sonar, can you watch the crew reload torpedoes utilizing the hydraulic system.

tomoose 12-29-09 04:54 AM

One more time...
 
....SH3 with the GWX mod should be looked at as the starting point to move forward. SH3 was modded for a reason, so hopefully they have started from there and enhanced etc but as noted allowed "noobs" to have their fun also.

I, for one, prefer the 'open' world concept as with the current SH3. Adding a 'storyline' concept could be disastrous (i.e. ala Age of Empires III which was terrible compared to the original game, updated graphics notwithstanding).

ichso 12-29-09 04:59 AM

Quote:

Just because every mission / patrol is somehow put into context, it doesn't mean every mission is major battle.
O.k., I went a bit too far calling those events major battles ;)
What would certainly be o.k. would be a (more or less extensive) summary of the current situation - in the whole and in your specific patrol zone. What to look out for, maybe what happened during your time in base.

But for me there don't need to be scripted events or even missions for each patrol. It's fine from time to time, but not too frequently please ^^

karamazovnew 12-29-09 06:03 AM

The interview managed to calm my nerves a bit. The writer thinks mostly as I do regarding the gaming industry and the need to make SH more accessible for potential newcomers.

Quote:

Originally Posted by elanaiba (Post 1226752)
Just because every mission / patrol is somehow put into context, it doesn't mean every mission is major battle.

While playing a campaign in Operation Monsun I was very surprised when they sent me on a "scripted" patrol to Norway just before the invasion. The orders said something like "go to patrol grid XX1 and stay there until further notice." It put everything into focus, as just miles away from me our lads were fighting for the Fatherland and I was guarding their ass. In GWX I remember receiving messages like "All Uboats head back to base in preparation for Norway" and expecting to be sent there but no... "Back to the atlantic with you!"
There's a big difference between a dynamic campaign and a random campaign. Apart from ports opening up for use and then closing down further in the war, previous campaigns sorely lacked immersion. A good campaign is one of the things I regard as more important than wolfpacks... So good show chaps!

Dan, I really need to know this... Will we have double split prism stadimeters (horizontal and vertical) and AOBF wheels? Will we have TDC with solutions that take time to calculate (as in SH2)? Will the AOB dial be linked to the compass too? Will we still have to LOCK or be on a target to use the stadimeter (please god no)? Will we be able to tell the sonar guy to follow a specific target at a specific bearing?

mookiemookie 12-29-09 08:49 AM

I've always wondered....why doesn't Dan have a custom avatar? :hmmm:

Méo 12-29-09 09:02 AM

Quote:

Originally Posted by tomoose (Post 1226757)
Adding a 'storyline' concept could be disastrous

elanaiba/Dan must be a very patient man (personally I would be sick and tired to come here and see so many pessimist thoughts...)

I really don't think there are gonna be drastic changes from SH3 (we can already see many similarities with SH3).

Of course everything will never be perfectly of your likings.

You can express some doubts, but...

Please stop jumping too fast to conclusions. :damn:

I'm not targeting anyone here, just a general comment, only my opinion.

mookiemookie 12-29-09 09:06 AM

Quote:

Originally Posted by Méo (Post 1226848)
You can express some doubts, but...

Please stop jumping too fast to conclusions. :damn:

I'm not targeting anyone here, just a general comment, only my opinion.

Agreed. Everyone seems to be passing judgment on something they have not had their hands on yet. Everyone making these statements about boycotting it or saying it's a failure with all certainty, etc just strike me as being very ignorant.

Wait until release day. Then complain all you like.

AVGWarhawk 12-29-09 09:07 AM

Quote:

Originally Posted by Reece (Post 1226684)
This part has me worried, I am hoping it will be like SH3 where I can virtually go anywhere sinking ships!:hmmm:

SH4 had special mission and the rest of the time you could sink whatever you wanted. So, SH5 will have a special mission such as sinking a specific ship then you can go off hunting as you see fit. Why would UBI change any of that freedom?


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