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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
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I played a lot with the weather settings, but never got it right.
I mean in the the gwx campaign files.. Now, whats the best settings? I now dont have any fog anymore, and stuck with thunderstorms.. Whats the best settings? Currently I have: Fog=3 FogRand=1 Clouds=2 CloudsRand=1 Precip=2 PrecipRand=1 WindHeading=0 WindSpeed=4.000000 WindRand=1 WeatherRndInterval=2 SeaType=0 ![]() |
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#2 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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little periscope up.. meaning bump..
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#3 |
Chief of the Boat
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You'd need to wait until I got home from work to check my files before I could be of any assistance.
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#4 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Aside from that somebody (actually 2 persons) did extensive research on how the weather changes and what migitates it getting stuck. They produced a document to explain it. However I cannot recall their names. Maybe somebody else remembers it.
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 01-06-10 at 01:33 PM. |
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#5 | |
Chief of the Boat
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![]() Quote:
Fog=1 FogRand=0 Clouds=1 CloudsRand=0 Precip=0 PrecipRand=0 WindHeading=0 WindSpeed=4.000000 WindRand=0 WeatherRndInterval=5 SeaType=0 |
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#6 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Most of them at zero ?
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#7 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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Hi,
In an old post, which of course I can't find just right now, someone explains how these params work. Roughly, fog, clouds, precip are set from none to heavy, those are the value they get at the beginning of the mission/patrol. Then the *rand is the rate at which they change from never to extreme if my memory is right. But the most important param is WeatherRndInterval, the higher the longer. From my own experience, if set to 2, you can expect changes between 6 hours and 2 days. With basics params set to medium, rands set to extrem and the last set to 2, weather change in north sea is very relistic, a little bit too quick in north Atlantic. But, as Pisces said, reloading reset the timer, note that simple saving in game doesn't. |
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#8 |
Chief of the Boat
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Looks like it....over two weeks work went into tweaking and testing the settings.
The above is from a basic GWX3.0 installation. |
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#9 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
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It was Stiebler and SubZero for the NYGM mod. There is indeed a detailed description of their work found in the readme files of the mod.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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