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Old 12-17-09, 02:19 PM   #1
Frank0001
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Default Interior Lighting question

As some of you might've noticed, your interior lighting (of the sub of course) will flash on and off with different intervals. And only during some stages of your patrol.

My question; is there a meaning to flashing/flickering lights? Does a certain flash-sequence mean something?

Thanks in advance =)
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Old 12-17-09, 02:39 PM   #2
Weiss Pinguin
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I always wrote it off as some kind of artifact/graphical glitch

Of course during a depth charging they'll flicker because of damage and/or the explosions going off outside the hull.
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Old 12-17-09, 02:58 PM   #3
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Not too sure what you`re refering to, apart from changing from white to red light and flickering on/off when you take damage ive never noticed any lighting changes.
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Old 12-17-09, 02:59 PM   #4
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It's Bernard, he's always messing with the wiring, has some crazy idea about something he calls 'Disco', personally, I doubt it'll ever catch on.
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Old 12-17-09, 04:22 PM   #5
frau kaleun
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Quote:
Originally Posted by Damo View Post
It's Bernard, he's always messing with the wiring, has some crazy idea about something he calls 'Disco', personally, I doubt it'll ever catch on.
"Now iz ze time on ze u-boat ven ve dance..."

Note: if he asks you to touch his monkey and it sounds like a good idea, it's definitely time to head back to base.
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Old 12-17-09, 04:50 PM   #6
smcj
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Default After Save - Remind you of Hull Damage

If you have "Saved" after receiving Hull Damage, when you re-enter the game the lights will flicker on and off, along with glass breaking sounds. This is to remind you that you have sustained Hull Damage. The more Hull Damage, the more flickering and glass breaking!

Good lhunting!
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Old 12-17-09, 06:10 PM   #7
Weiss Pinguin
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Quote:
Originally Posted by Damo View Post
It's Bernard, he's always messing with the wiring, has some crazy idea about something he calls 'Disco'...
"Berlin Goes Crazy for so-called 'Disco Hoochie Woochie'" :rotfl2
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Old 12-17-09, 06:41 PM   #8
DivingDuck
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Moin,

there´s a 'LightEffect' controller tied to 'AmbientLightCR' node. This one contains different light effects to play on certain events. These 'effects' are no real effects but a sequence of time/intensity values.

Regards,
DD
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Old 12-17-09, 07:22 PM   #9
Frank0001
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Thanks all, for the replies.

The lights do not flash/flicker like they would when sustaining damage. There's no glass-breaking.
It's just a sequenced on/off, and keeps doing that. Quite annoying after a while!
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Old 12-17-09, 08:17 PM   #10
Sag75
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Hi, I think it's a video or somewhat problem, it happens also to me, but only in IXb.. the other U-boot are fine. If I remember well (but I'm not sure) it started when I decreased the particle density in the video option menů.
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