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-   -   Interior Lighting question (https://www.subsim.com/radioroom/showthread.php?t=159252)

Frank0001 12-17-09 02:19 PM

Interior Lighting question
 
As some of you might've noticed, your interior lighting (of the sub of course) will flash on and off with different intervals. And only during some stages of your patrol.

My question; is there a meaning to flashing/flickering lights? Does a certain flash-sequence mean something?

Thanks in advance =)

Weiss Pinguin 12-17-09 02:39 PM

I always wrote it off as some kind of artifact/graphical glitch :hmmm:

Of course during a depth charging they'll flicker because of damage and/or the explosions going off outside the hull.

flakmonkey 12-17-09 02:58 PM

Not too sure what you`re refering to, apart from changing from white to red light and flickering on/off when you take damage ive never noticed any lighting changes.

Damo 12-17-09 02:59 PM

It's Bernard, he's always messing with the wiring, has some crazy idea about something he calls 'Disco', personally, I doubt it'll ever catch on.

frau kaleun 12-17-09 04:22 PM

Quote:

Originally Posted by Damo (Post 1220991)
It's Bernard, he's always messing with the wiring, has some crazy idea about something he calls 'Disco', personally, I doubt it'll ever catch on.

"Now iz ze time on ze u-boat ven ve dance..."

Note: if he asks you to touch his monkey and it sounds like a good idea, it's definitely time to head back to base.

smcj 12-17-09 04:50 PM

After Save - Remind you of Hull Damage
 
If you have "Saved" after receiving Hull Damage, when you re-enter the game the lights will flicker on and off, along with glass breaking sounds. This is to remind you that you have sustained Hull Damage. The more Hull Damage, the more flickering and glass breaking!

Good lhunting!

Weiss Pinguin 12-17-09 06:10 PM

Quote:

Originally Posted by Damo (Post 1220991)
It's Bernard, he's always messing with the wiring, has some crazy idea about something he calls 'Disco'...

"Berlin Goes Crazy for so-called 'Disco Hoochie Woochie'" :rotfl2

DivingDuck 12-17-09 06:41 PM

Moin,

there´s a 'LightEffect' controller tied to 'AmbientLightCR' node. This one contains different light effects to play on certain events. These 'effects' are no real effects but a sequence of time/intensity values.

Regards,
DD

Frank0001 12-17-09 07:22 PM

Thanks all, for the replies.

The lights do not flash/flicker like they would when sustaining damage. There's no glass-breaking.
It's just a sequenced on/off, and keeps doing that. Quite annoying after a while!

Sag75 12-17-09 08:17 PM

Hi, I think it's a video or somewhat problem, it happens also to me, but only in IXb.. the other U-boot are fine. If I remember well (but I'm not sure) it started when I decreased the particle density in the video option menů.


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