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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2007
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Would you like similar graphic and dynamic lightning in VIIc interior ?
It is first in-game screen of BoB: Storm of War... being developed at the same time with SHV... Dont you think that VIIc deserves the same visual level ? ![]() Maybe Dx10 or Dx11 ? ![]()
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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Awful pretty. Maybe time for me to try my first flight sim when that one comes out!
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines? Its about 1000 times more work. theres just no way ![]() Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway. (And you can only stare at a bunch of pretty valves & dials for so long....) |
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#4 |
Eternal Patrol
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Also what is the cost of that level of graphics? Does Storm of War have the dynamic campaign that IL2 didn't?
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#5 |
Chief of the Boat
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If it were possible without hogging too many resources I'd say a big qualified 'YES PLEASE'
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#6 |
Old Gang
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I'd say leave it as an option for those who have decent machines.
Something in the options menu that can be enabled/disabled.
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To each his own |
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#7 |
Rear Admiral
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Looks alot like IL2 to me.
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#8 |
Ace of the Deep
![]() Join Date: Jan 2007
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storm of war comes from the makers of il2/fb. This is the newest game.
And it is already 3 years in development.
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#9 |
Lucky Jack
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Add 2-3 years to that, mate. It was supposed to be released in 2006.
![]() @Sailor Steve I remember in some of the early news, Oleg said something about the player being able to land and rearm/refuel and go for another sortie, which would indicate to the campaign having some dynamic features to it. And even if it doesnt, I'd imagine Lowengrin would start developing his dynamic campaign generator for BoB:SoW very quickly. ![]() |
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#10 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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#11 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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![]() Battle of Britain :Forever, Anyone? |
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#12 |
Rear Admiral
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#13 |
Ace of the deep .
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I think the graphics will be just fine . The graphics in the trailer look good and you know how much better the stock game gets with modding .
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#14 |
Fleet Admiral
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![]() ![]() OMG!!! My legs are gone!!! Them rat bastards shot my legs off!! ![]() ![]() ![]() Seriously, that is some impressive graphics. ![]()
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#15 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
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![]() Quote:
Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light. Burning ship in night - should cast "dancing shades" at u-boat fences, wires and deck guns. Just a few visual features - could make SH5 "forever young" in 2011,2012... Anyhow, it should be at least Dx10 engine... ![]()
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