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#1 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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(TEC) Adding skins in a non-destructive way
I wanted to add additional skins to the Japanese merchant fleet for a greater variety ingame and that in a non-destructive way which is compatible with all mods by simply linking to the files they change and not by replacing them. Well at least theoretically, because my mission generator generated missions always crash the game and I can't test the "new" ships atm.
![]() Here is the idea: I made copies of the textures of one merchant (Kimposan in that example) and edited them. They work when i replace the original files, I tested that. Then I copied the two CFG files (from SEA and ROSTER/JAPAN folders) of the old Kimposan into a new mod folder structure, renamed them accordingly (e.g. KimposanII). I also edited the two CFG files accordingly but left the link to the original Kimposan DAT file, so basically i "only" made a plugin that can be harmelessly removed. edit: file removed, problem solved. Last edited by Radio; 11-03-09 at 10:14 PM. |
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