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-   -   (Q) Help! Adding skins in a non-destructive way (https://www.subsim.com/radioroom/showthread.php?t=157931)

Radio 11-03-09 06:12 PM

(TEC) Adding skins in a non-destructive way
 
I wanted to add additional skins to the Japanese merchant fleet for a greater variety ingame and that in a non-destructive way which is compatible with all mods by simply linking to the files they change and not by replacing them. Well at least theoretically, because my mission generator generated missions always crash the game and I can't test the "new" ships atm. :oops:

Here is the idea:

I made copies of the textures of one merchant (Kimposan in that example) and edited them. They work when i replace the original files, I tested that.

Then I copied the two CFG files (from SEA and ROSTER/JAPAN folders) of the old Kimposan into a new mod folder structure, renamed them accordingly (e.g. KimposanII). I also edited the two CFG files accordingly but left the link to the original Kimposan DAT file, so basically i "only" made a plugin that can be harmelessly removed.


edit: file removed, problem solved.

cheese123 11-03-09 08:43 PM

So let me get this straight, you want to add multiple skins to the same unit?

Radio 11-03-09 09:13 PM

Yes, I want to add more multiple skins (the most units already have multiple skins) to the ships. But without overwriting an existent CFG file, to make it compatible with all installed mods. Btw, To my great surprise i ran into my modded unit right at the start of my current patrol! Aaaaaand: IT WORKS!!!!!! :yeah:

I will try to make more skins and will release them after some testing, this will take some time, though.


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