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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2007
Posts: 6
Downloads: 9
Uploads: 0
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special abilities from crew members buggy ?
hi,
i have a question, one in my crewmembers are specialized in torpedos, the tooltip says, that the torpedos are a little bit faster. I try this, but the torpedos are not a little bit faster, these things fly with 1000knots per second through the water...that sucks and it is completely unrealistic (the game looks like a Shoot ’em up) :-( i use triggermaru 1.7 + hotfix + maxoptics and rsrdc + rsrdc patch2 any ideas to fix this bug ??? thanks |
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#2 |
Rear Admiral
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>>i use triggermaru 1.7
World of warcraft like abilities are being brought down to be more inline to that of an experienced crew in TMO 1.8. (still a beta release) In the meantime you can fiddle with them yourself . If i remember correctly, the file is: data/UPCData/UPCCrewData/SpecialAbilities.upc |
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#3 |
Rear Admiral
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That guy is bugged, the one that uses moonshine for fuel. Hopefully he will get it fixed, but until then, throw him overboard.
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