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#1 |
Seaman
![]() Join Date: Sep 2006
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aattacking a convoy is suiscide even in 1939. There is no way to keep from being pinged all the time and no escape
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#2 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
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Where are you trying to attack that ´39 convoy?. Let me guess, east British coast, isnt it?. Dont try, in so shallow waters its imposible to evade the enemy sonar, not matter what you try. If you still feel the need to engage, try attacking at night from long range (>=3000m) so you still have the time to turn around in the surface and run while the escorts go berserk trying to find you.
If you are trying in deep waters (>100m), just move deeper, keep changing course and depth while follow the manouvers that you can find on the manual. Eventually you´ll get of the hook. Dont give up on GWX yet, its a great mod. EDIT: Be careful about what i said on night attacks and surface escape, if an escorts fire a flare on your direction, you´ll be toasted. To avoid this keep the hull down the water and show only the turret on surface, also while moving like that stick to 1/3.
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Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
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#3 |
Lucky Jack
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Although I was a singleton hunter the convoys can be had it you attack with your stealth. It is obtainable.
Of course what am I saying I was the founding member of the "Second Patrol You're Dead Club" ![]() GWX is a great mod and once you cut your teeth on a convoy with success all will be well.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Seaman
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I have never been willing to get that close to warships on the surface.
Still i was in 130m water in north sea and kept changing directions and they would just circle me and pingng me then keep depth charging me till dead. I hve yet to get away from a convoy ![]() |
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#5 |
Gunner
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Any idea how many DD out there?. Against two of them (or more) things gets nasty.
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Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
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#6 |
Seaman
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There were 2 there usually is from a convoy
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#7 |
Gunner
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Well, then my best advice is...try to get a torpedo into one of them. Wait until you see an opening and get into periscope depth. Better if you can shot a salvo of at least three, use a wide spread to ensure one hits.
Its dangerous, but better than keep dodging charges for hours, and since you cant go deeper than 130, it may be worth a try.
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Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
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#8 |
Fleet Admiral
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'Tis not impossible if you know how to make the approach, attack and escape without being picked up a DD.
All manouvering other than evasion of close quarters DC attacks should be done as stealthily as possible. I nomally try to set up an approach to the convoy on a 45deg angle from the front. This means you need to be in a good position to start off. If you find yourself on the tail of a convoy, then head out of visual range to one of the flanks at high speed then try to overtake the convoy so as to be in a position to wait for it to come to you so you can manouvure slowly and quietly to set up the shot. Up to 1942 at night I usually make the final approach decks awash at dead slow, so as to make as little wake as possible. If I get detected, then I crash dive and try to get down to 200m or so as quick as possible then go silent. If I make a surface attack I turn and head out away from the convoy as fast as I dare until the torps hit then I hit flank and get up speed before diving. If they don't pick me up then I go for the shot either surfaced or at PD depending on what kind of escort presence there is. If you are at PD don't leave your scope up for longer than abour 20 seconds to make your targetting observations. When you are close to the enemy ships they might see your scope wake and go alert bringing the escorts down on you. Once the torps are loosed I get as deep as I dare as fast as possible, then go silent and only hit flank or other speeds if I get picked up and have DC's close enough to make it uncomfortable. If I get it right then the escorts are merrily dropping DC's where I was and I head out the back of the convoy at silent running no more than 2kt or 100rpm. If I still have torps I wait until I can't hear the convoy any more and then surface and make another end around so I can set up a 2nd or even 3rd attack. If you approach it systematicly with stealth and guile the escorts actually have little chance of finding you before 1942. After then the game changes significantly as they have better sensors, radar and the number of planes increases your chances of being a dead Kaleun. Even in '44 and '45 it is still possible to make successful attacks on even heavily escorted convoys and TF's. It is much much harder though as they are usually very difficult to shake off in these years. Here are a few golden rules:
Gute Jagd! ![]() |
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#9 |
A-ganger
![]() Join Date: Feb 2009
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In 1939 and 1940, escorts are really not that good, so i think you must be doing something wrong. They should be considered green due to their lack of experience and they're not a serious threat at all.
Don't get me wrong, i got killed a few times too during that period but it is usually because i did something stupid and got punished for it. |
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#10 |
Gunner
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__________________
Silent Hunter III - GWX 2.1 - 16km Atmosphere - SH3 Commander - 62% Realism - DiD Kaptlt. Reinhard Hessler - 7th Flotilla - U-255 (Type VIIC) Oblt. z. S. Hayden von Beier - R.I.P |
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#11 |
XO
![]() Join Date: Nov 2007
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hello, this post just arises me this question:
is the GWX3.0 AI different by GWX2.1 ? ..because 2.1 is hard too, so I was guessing if there are differences, if any.. |
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#12 |
Fleet Admiral
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No 2.1 AI was left as was for 3.0 IIRC.
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#13 |
Chief of the Boat
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It is doable.....TJ's script (I wonder where that came from LOL) should see you through.
BE MORE AGGRESSIVE!! ![]() |
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#14 |
Electrician's Mate
![]() Join Date: Feb 2007
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Since in the '39 there were not radars, attack at night... darkness is your friend!
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#15 |
Sea Lord
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Can't ask for a better teacher than TJ,follow his advice and you won't go far wrong,the only thing I will add is time,if you see a convoy and decide to attack,check how much game time you have to play with,cause remember that you can't save when under water and as TarJack pointed out,convoy attacks rely on you being patient and not panicking,rule of thumb I always allow at least 2 R/T hours to attack a convoy,usually more cause there always one stubborn bastid who hangs on to your tale and seems to hear your every move,even Bernard farting
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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