![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
A-ganger
![]() Join Date: Apr 2006
Location: Florida
Posts: 76
Downloads: 265
Uploads: 0
|
FOTRS / returning to 1 accelleration.
When playing in accelleration and a ship is spotted on either radar or sound, the sim does not go back to standard time. I read some where in a post that this can be changed. any help would be great.
Otto |
![]() |
![]() |
![]() |
#2 |
Blue Water Black Death
Join Date: Jul 2007
Location: Perth, Australia
Posts: 21
Downloads: 385
Uploads: 0
|
Maintaing Accelaration Time Compression
I do believe that this is hard coded. The reason beging is that we need to take a course of action when we receive flash updates from the Deck Watch Officer.
For instance :- Where the contact is? What kind is it?? Should be pursue the contact for an intercept? What are my orders? In a Real Sernario, what would have a "boat" Captain undertaken, I know many of us enjoy the game, but play it with a sense of some degree of realism and you may understand why FOTRS, is so challenging. It is true that I am using other in addtion to FOTRS and this has enhanced, my experience, I have "Magic" tubes, never ends and gives me 100% kills all the time, but I still make it a point to follow all messages from Fleet Command, and updates, especially when the sub bases have changed due to the nature of the Pacific War. I hope this helps, don't wish to dampen your spirits in any way. Please enjoy FOTRS, it's and it is a great MOD. Janusfrk ~ Perth, Fremantle "seek, hide and kill ~
__________________
Janus~FRK |
![]() |
![]() |
![]() |
|
|