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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
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Doing my first full patrol at 1x tc Aircraft sightings have been 6 to 8 times more than when you tc There is something when time compressing your crew dosn't see them or they spawn more at 1x !! Air has never been for me this active --------------------------1x rules------------- Allthogh I have only been attacked twice by Air the air sightings have been ten fold
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#2 | |
Bosun
![]() Join Date: Dec 2006
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the higher time compressions make it more likely for the aircraft generation phase to fail a test so you see less aircraft. sorry I cannot find the post explaining the details right now, search not cooperating fully. |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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>512=No aircraft.
Preferably, you should be at 256 or less.
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#4 |
Chief of the Boat
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IIRC (using GWX) the higher TC still allows aircraft to spawn but less likely they'll spot you
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
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the buggers where waitin for me!!!!! p depth most of the day surfaced just to hear-AIRCRAFT MED RANGE LOL as they made swiss cheese and pepper out of my conning tower with their machine guns
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#6 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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Aircraft spawn at high TC, the problem is that they miss the player. Here's the maths:
Units (Planes, ships, etc.) in the 3d world around the players boat have their positions calculated in real time. This does not change with TC settings. Units Outside of the 3d world (about 32km away from your boat) units do not have their positions calculated in real time to save on CPU. It would be impossible to calculate the position of every single convoy, destroyer and plane constantly. Insted the game works from the 2d map that mod makers will be familiar with. The game only updates a units position every "time step". If the unit's position falls within the 3d world round the u-boat the game will begin to calculate it in real time. If it was possible to see a unit outside the 3d world you would see it move in jumps every time step. When you speed up TC these time steps do not speed up. This mean that the jumps these units make gets bigger. If the time step happens every second, a aeroplane is moving at 1m per second will jump 1m every time step at 1xTC. At 2xTC it will jump 2m per time step. At x1024 TC it will jump 1024m. (numbers not accurate - I don't know how oftern the time steps are!) The faster the unit's speed: The bigger the jumps are. The higher the TC: the bigger the jumps are. For a fast unit like a aeroplane the jumps get very big at high TC and the aeroplane can jump right past the 32km radius round the player's boat. Alto the planes path went right past the U-Boat, the computer never calculated it's position to be near the u-boat so the plane never got placed in the 3d world. The computer and the player have no idea that a plane just passed them. See this diagram. Each red dot represents a single position the aircraft was calculated to be in. The Yellow circle is the 3d world round the players u-boat. ![]()
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#7 |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
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Thanks Letum, at last an explanation of how TC affects aircraft and spotting routines in this sim.
Regards |
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#8 | |
Rear Admiral
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![]() Quote:
![]() GWX btw but even in stock travelling under 512 TC doesnt leave me Aircraft free. maybe you see less planes but they will still be spotted going under 512x TC HunterICX
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#9 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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You start to miss planes at x2 TC. Its possible that one will fly at the edge of the 3d world and get missed by the position calculateing system. Possible, but unlikely.
Its also possible that you will see a plane at x2048 TC if the planes foot step happens to fall in the 3d world zone. Possible, but unlikely. Above x512 TC it is getting very unlikely that you will see a plane, but not impossible as HunterICX demonstrates. Below x128TC it is getting very unlikely that you miss a plane.
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Yes - in previous discussions the actions of aircraft and other units have been likened to a rabbit
Hopping from 1 waypoint to the next The faster the TC the bigger the hop Now you can see aircraft\ships at high TC if at the end of a hop - lol - they are within your 3d world Which is why sometimes the ship\plane is almost upon you by the time the game drops to 1 TC At low TC the units are generated as they enter at the limit to your 3d world Which is how you can spot them at 16 km away |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Seems that 128 /256 tc is a good compromise between aircraft spotting and Tc.
i can´t play 1x patrols because i don´t have enough time and patience. ![]() it means that one patrol could last months and not only a weekend If the aircrafts speed are reduced could be spotted more at high TC ?? :hmm:
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#12 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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The highest i go is 128 or 256 and i cant get away from the buggers and im in 39
![]() You gotta love GWX ![]()
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#13 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
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SO in fact you miss ships,planes and probly whole convoys by time compressing! sounds like a game ruining feature and should be done away with
![]() staring at the map room watching a dot ,a square and a line instead of a moonrise hmmm -------time compressors might as well play PONG LMAO --only kidding-- actully it is a great feature for the ""dead spots"" Last edited by codmander; 12-26-06 at 04:28 PM. |
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#14 |
Chief of the Boat
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Wouldn't exactly say it was 'game ruining'...let's just say playing at TC no higher than x256 means you miss less
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#15 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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This is something I have benn thinking too. If it is possible to reduce the speed of aircraft to 7knots when they are going from waypoint to waypoint, but still have them move at the propper speed when they enter the 3d world then the problem would be solved! Is this possible modders?
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