SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-20-09, 09:36 AM   #1
Ozu08865
Nub
 
Join Date: Jan 2009
Posts: 2
Downloads: 0
Uploads: 0
Default External Reserves

How do you load your external reserves after you launched all you internal torps?
Ozu08865 is offline   Reply With Quote
Old 03-20-09, 09:44 AM   #2
Synthfg
Sparky
 
Join Date: Mar 2009
Posts: 154
Downloads: 64
Uploads: 0
Default

Surface Have crew in the torpedo compartment, Have an officer at the weapons station Use this officers weapons management screen to drag and drop the torp from the external storage to an empty internal storage spot, The crew does the rest
Synthfg is offline   Reply With Quote
Old 03-20-09, 09:46 AM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

WELCOME ABOARD, both of you!

Synthfg gave good advice, but be aware that once you drag the torpedo to the empty internal slot it won't appear to change. If you hold the cursor over the external torpedo you'll see a number telling you how far along it is.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-20-09, 09:47 AM   #4
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Don't forget that you also can't be at silent running. I've made that mistake before.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 03-20-09, 11:20 AM   #5
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,481
Downloads: 63
Uploads: 13


Default

Welcome aboard Kaleuns
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-20-09, 11:23 AM   #6
Ozu08865
Nub
 
Join Date: Jan 2009
Posts: 2
Downloads: 0
Uploads: 0
Default

Thanks everyone I'll give that a shot
Ozu08865 is offline   Reply With Quote
Old 03-20-09, 04:00 PM   #7
Threesixtyci
Torpedoman
 
Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
Default

I wonder if they just ignored the externals later on, being that they had to be at or near a dead stop and that they couldn't dive while they were transfering them inside... I imagine it was pure suicide when radar came into play.
Threesixtyci is offline   Reply With Quote
Old 03-20-09, 04:03 PM   #8
RoaldLarsen
Weps
 
Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Threesixtyci View Post
I wonder if they just ignored the externals later on, being that they had to be at or near a dead stop and that they couldn't dive while they were transfering them inside... I imagine it was pure suicide when radar came into play.
There are a number of interrogation reports from later in the war that list a u-boat's loadout as 12, so it is entirely possible you are correct.
RoaldLarsen is offline   Reply With Quote
Old 03-22-09, 02:39 PM   #9
Murr44
Grey Wolf
 
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
Default

The game (both GWX & stock versions) allows you to load external torpedoes in any kind of weather. If you want to add a little realism to to your game then I suggest you adopt this personal rule: only load external torpedoes in calm weather (0-6m waves). If you have GWX you can set your boat to "decks awash" (depth of 6-7m) when loading externals for more immersion.
Murr44 is offline   Reply With Quote
Old 03-22-09, 04:04 PM   #10
Torplexed
Let's Sink Sumptin' !
 
Torplexed's Avatar
 
Join Date: Dec 2001
Location: Seattle, WA
Posts: 5,823
Downloads: 43
Uploads: 0


Default

I've always wondered. If you are loading an externally stored torpedo down into the sub in the game, and the operation is interrupted by a sudden emergency like having to submerge to doge an incoming plane, is the torpedo lost? In real life I imagine that would present quite a dilemma depending on how far the operation had progressed.
Torplexed is offline   Reply With Quote
Old 03-22-09, 04:11 PM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Torplexed View Post
In real life I imagine that would present quite a dilemma depending on how far the operation had progressed.
Yeah.

If the torpedo is still in the storage hold, but the crane is rigged, can you shut the hatch and dive with the crane still up?

If the torpedo is halfway out, how long does it take to get it back in?

If the torpedo is on the deck, bye-bye torpedo over the side - but how long does that take? And the crane is still rigged.

If the torpedo is halfway down the loading hatch, forget it. You have to run with men on deck. You can't dive, since the torpedo hatch leads directly into the torpedo room. You'd better have some real good gunners.

Me, I never load externals unless the wind is at 3 m/s or less. Any water at all washing down the torpedo hatch means potential trouble. And I only do it at a standstill.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-22-09, 04:17 PM   #12
Torplexed
Let's Sink Sumptin' !
 
Torplexed's Avatar
 
Join Date: Dec 2001
Location: Seattle, WA
Posts: 5,823
Downloads: 43
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve View Post
If the torpedo is halfway down the loading hatch, forget it. You have to run with men on deck. You can't dive, since the torpedo hatch leads directly into the torpedo room. You'd better have some real good gunners.
Yup. That's the scary part. Those eels weigh a ton and they don't back out easy and there's a warhead on the front so you can't just shove it through, although I imagine the contact primer was off. The last part of the operation would have had you sweating bullets depending on how hotly contested your location was.
Torplexed is offline   Reply With Quote
Old 03-22-09, 05:49 PM   #13
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

It could be a nightmare stay surfaced with a heavy warhead on the deck and see the plane coming and firing machine gun bullets with no time or unable to dive or launch the eel overboard.

what could happen in case of direct 20 mm fire or bomb explosion near of the torpedo ??

it´s one of the main differences of the u-boats compared with US fleet boats, all of the reserves inside ( 24 eels)
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 03-22-09, 06:38 PM   #14
RoaldLarsen
Weps
 
Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Hartmann View Post
It could be a nightmare stay surfaced with a heavy warhead on the deck and see the plane coming and firing machine gun bullets with no time or unable to dive or launch the eel overboard.

what could happen in case of direct 20 mm fire or bomb explosion near of the torpedo ??
It could be worse. Imagine being chased by a destroyer while you have a torpedo halfway through the hatch. That happened to me a few patrols ago. The DD was zig-zagging to avoid my torpedos, so when he got close, I zigged in the opposite direction to gain the extra 30 seconds I needed to complete the loading operation.

Quote:
Originally Posted by Hartmann View Post
it´s one of the main differences of the u-boats compared with US fleet boats, all of the reserves inside ( 24 eels)
But if you were caught on the surface in a fleet boat it would still take forever to get below the surface, and when you did, you couldn't go nearly as far down as a u-boat.
__________________
100% realism, DiD
Harbor Traffic 1.47(incl. RUB)
Using SH3 Commander to implement many custom realism tweaks
Covered 1939-1945; now restarting in 1939 again.
Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost
RoaldLarsen is offline   Reply With Quote
Old 03-22-09, 09:46 PM   #15
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Yes , but us fleet boats had a very good electronics and radar , not only a detector

as i said sometime, u-boats better hull and dive deep, US fleet boats better endurance and electronics
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.