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-   -   External Reserves (https://www.subsim.com/radioroom/showthread.php?t=149581)

Ozu08865 03-20-09 09:36 AM

External Reserves
 
How do you load your external reserves after you launched all you internal torps?

Synthfg 03-20-09 09:44 AM

Surface Have crew in the torpedo compartment, Have an officer at the weapons station Use this officers weapons management screen to drag and drop the torp from the external storage to an empty internal storage spot, The crew does the rest

Sailor Steve 03-20-09 09:46 AM

WELCOME ABOARD, both of you!:sunny:

Synthfg gave good advice, but be aware that once you drag the torpedo to the empty internal slot it won't appear to change. If you hold the cursor over the external torpedo you'll see a number telling you how far along it is.

mookiemookie 03-20-09 09:47 AM

Don't forget that you also can't be at silent running. I've made that mistake before. :damn:

Jimbuna 03-20-09 11:20 AM

Welcome aboard Kaleuns http://www.psionguild.org/forums/ima...es/welcome.gif

Ozu08865 03-20-09 11:23 AM

Thanks everyone I'll give that a shot

Threesixtyci 03-20-09 04:00 PM

I wonder if they just ignored the externals later on, being that they had to be at or near a dead stop and that they couldn't dive while they were transfering them inside... I imagine it was pure suicide when radar came into play.

RoaldLarsen 03-20-09 04:03 PM

Quote:

Originally Posted by Threesixtyci (Post 1069101)
I wonder if they just ignored the externals later on, being that they had to be at or near a dead stop and that they couldn't dive while they were transfering them inside... I imagine it was pure suicide when radar came into play.

There are a number of interrogation reports from later in the war that list a u-boat's loadout as 12, so it is entirely possible you are correct.

Murr44 03-22-09 02:39 PM

The game (both GWX & stock versions) allows you to load external torpedoes in any kind of weather. If you want to add a little realism to to your game then I suggest you adopt this personal rule: only load external torpedoes in calm weather (0-6m waves). If you have GWX you can set your boat to "decks awash" (depth of 6-7m) when loading externals for more immersion.

Torplexed 03-22-09 04:04 PM

I've always wondered. If you are loading an externally stored torpedo down into the sub in the game, and the operation is interrupted by a sudden emergency like having to submerge to doge an incoming plane, is the torpedo lost? In real life I imagine that would present quite a dilemma depending on how far the operation had progressed.

Sailor Steve 03-22-09 04:11 PM

Quote:

Originally Posted by Torplexed (Post 1070134)
In real life I imagine that would present quite a dilemma depending on how far the operation had progressed.

Yeah.

If the torpedo is still in the storage hold, but the crane is rigged, can you shut the hatch and dive with the crane still up?

If the torpedo is halfway out, how long does it take to get it back in?

If the torpedo is on the deck, bye-bye torpedo over the side - but how long does that take? And the crane is still rigged.

If the torpedo is halfway down the loading hatch, forget it. You have to run with men on deck. You can't dive, since the torpedo hatch leads directly into the torpedo room. You'd better have some real good gunners.

Me, I never load externals unless the wind is at 3 m/s or less. Any water at all washing down the torpedo hatch means potential trouble. And I only do it at a standstill.

Torplexed 03-22-09 04:17 PM

Quote:

Originally Posted by Sailor Steve (Post 1070136)
If the torpedo is halfway down the loading hatch, forget it. You have to run with men on deck. You can't dive, since the torpedo hatch leads directly into the torpedo room. You'd better have some real good gunners.

Yup. That's the scary part. Those eels weigh a ton and they don't back out easy and there's a warhead on the front so you can't just shove it through, although I imagine the contact primer was off. The last part of the operation would have had you sweating bullets depending on how hotly contested your location was.

Hartmann 03-22-09 05:49 PM

It could be a nightmare stay surfaced with a heavy warhead on the deck and see the plane coming and firing machine gun bullets with no time or unable to dive or launch the eel overboard. :dead:

what could happen in case of direct 20 mm fire or bomb explosion near of the torpedo ??

itīs one of the main differences of the u-boats compared with US fleet boats, all of the reserves inside ( 24 eels)

RoaldLarsen 03-22-09 06:38 PM

Quote:

Originally Posted by Hartmann (Post 1070199)
It could be a nightmare stay surfaced with a heavy warhead on the deck and see the plane coming and firing machine gun bullets with no time or unable to dive or launch the eel overboard. :dead:

what could happen in case of direct 20 mm fire or bomb explosion near of the torpedo ??

It could be worse. Imagine being chased by a destroyer while you have a torpedo halfway through the hatch. That happened to me a few patrols ago. The DD was zig-zagging to avoid my torpedos, so when he got close, I zigged in the opposite direction to gain the extra 30 seconds I needed to complete the loading operation.

Quote:

Originally Posted by Hartmann (Post 1070199)
itīs one of the main differences of the u-boats compared with US fleet boats, all of the reserves inside ( 24 eels)

But if you were caught on the surface in a fleet boat it would still take forever to get below the surface, and when you did, you couldn't go nearly as far down as a u-boat.

Hartmann 03-22-09 09:46 PM

Yes , but us fleet boats had a very good electronics and radar , not only a detector :yep:

as i said sometime, u-boats better hull and dive deep, US fleet boats better endurance and electronics


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