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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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In case people missed the announcement, it's in the main NYGM thread here:
http://www.subsim.com/radioroom/show...0&postcount=86 Stiebler kindly finished and tested a work I did this summer on my vacations, changing the appearence of the optics to follow historic ones, and adding Nicolas superb TDC controls to the peris and UZO stations. Attack Scope: ![]() Observation Scope: ![]() UZO: ![]() Enjoy ![]()
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One day I will return to sea ... |
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#2 |
Admiral
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awful. is there a version for GWx2.1, too? or a do-it-yourself manual?
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#3 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
Uploads: 0
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Just forget post in that "Telemeter scale in the german optics".
I don't think the periscope have a field of view less than 50 degree. Some u-boat commander binoculars have a FOV like 72 degree. Although I have no data of periscope FOV. But I believe it at last should have a 60 degree FOV. Why you can not seen a 60 degree FOV from the camera picture is not because the camera FOV not big enough. That's because the camera lens can not near the periscope lens enough. And the binoculars or periscope have limited eye relief. Just like there are a hole in wall, if you are not close enough, you can not see wide. |
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#4 | |||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#5 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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![]() ![]() It looks very nice, Hitman ! :hmm: ![]() ![]() ![]() ![]()
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#6 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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![]() ![]() ![]() ![]() Looks brilliant! |
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#7 | ||
Eternal Patrol
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Looks great! I especially like the effect with the UZO.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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sure he did. It's cool especially now, when I know how to use it.
PS: One more question: there are 4 subdivisions between 0-50 and 50-100(so:10, 20, 30,40 and 60, 70, 80, 90) and only 3 between 100-150. How come? Last edited by kranz; 09-10-08 at 01:05 PM. |
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#9 |
Admiral
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oh sh*t, i of course meant awesome and not awful. sorry for my bad english.
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#10 | |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
Uploads: 0
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I strongly suggest you enlarge the periscope view as big as possible. In my calculate from a normal distance to view computer screen. It's about 1º per 31 pixels (+20%, -10%). Calculate your 57º FOV using how much pixels. Then you know a ship in your periscope small than a ship in real periscope how much. In my modifiction, I even add a 21X zoom level to emulate the same size in human eye retina. And even with that, you still can not get same distinguish ability as using real optic system for your computer do not display pixels in 0.1 mm size. And I also strongly against using 2 circles style to show binoculars and UZO. It's looks not professional at all. |
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#11 | ||
Pacific Aces Dev Team
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But again that's only my opinion and how I prefer the game to look like. I did the mod for my personal use but decided to share it in case someone else liked it and hadn't the skills to create his own one. I'm not going to introduce other modifications that those I like, so anyone not satisfied with the optics, just unistall them or modify them (I gave blanket permission for that in the readme in anything related to my own work). Quote:
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One day I will return to sea ... |
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