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Old 11-14-08, 07:20 PM   #1
Graf Paper
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Default Sinking fast!

Well, I lost my patience with a fresh install of my entire system after upgrading my mobo, CPU, and RAM.

I need my SH3 fix NOW so I've skipped all that other unimportant software and created multiple installs of SH3 for GWX, GWX Multiplayer, NYGM, WAC, and S-Boot.

Needless to say I'm lost in a bewildering maze of files, mods, readmes, and manuals.

Before I surrender to the chilly depths and decide to take up knitting instead, I wonder if the following questions have answers...

Which setup for GWX is usually used for multi-player, "stock" GWX 2.1, the reworked MP version of GWX 2.0, or GWX 2.1 with certain key additional mods?

Does NYGM 3.1 require any additional mods or are they all built into the mod?

I have two additional SH3 mods. One is Frontflotille 2.1 and the other is AOTD Modpack 2.1. Are these stand-alone mods or add-on mods for one of the super-mods like GWX?

This is the first time I've ever had the opportunity to have multiple SH3 installations and I've greatly looking forward careers in WAC and NYGM as well as some online play with GWX and S-Boot.

I'm hoping to have things sorted over the course of this weekend. Aside from asking for divine intervention, wish me luck with this Herculean task.
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Old 11-14-08, 09:11 PM   #2
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Wishing you luck, Graf
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Old 11-14-08, 09:36 PM   #3
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Thanks, Brag ol' buddy!

I think I've gotten WAC and NYGM ready to go but GWX is going to be a real bear with the hundreds of add-on mods to choose from and install, then manually merging any conflicting add-ons (of which I'm sure there will be more than a few).

I'm still not sure if I can get things set up properly for multi-player.
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Old 11-15-08, 09:51 AM   #4
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Once your sorted and you start feeling the benefit I'm sure you'll think it was all worthwhile
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Old 11-15-08, 03:33 PM   #5
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Aye, that's truth.

I do have GWX 2.1 installed. Now it's a matter of all the finer details, such as adding the extra mods that I want.

It's just somewhat daunting to be facing 6 DVDs worth of mods and files for SH3, three of which are for GWX 2.0/2.1 alone.

I've also been wanting to try out multiplayer with GWX and the S-Boot mod as well!

My brains must not be as nimble as they once were. Used to be a time when all this computer stuff came as naturally to me as breathing. Then again, I had less concerns in my life in those days.

I'm equally as excited to have my graphics software to set up next. I can hardly wait to get back to working on my SH3 emblem pack and digitally painting some other ideas. Learning 3D modelling with Blender will also be a thrill. Been a fan of that since I first laid eyes on Pixar's early short films and the Mind's Eye series. I just never could afford the sky-high pricetags of Maya or 3DS Max.

So, does anyone know what to do with Frontflotille and AOTD Modpack?
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Old 11-15-08, 03:38 PM   #6
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I think they are added to SH3 1.4 patched
Dont quote me on that
:rotfl:

Try a search for both
May need to go back a while tho

Yep both for 1.4

http://www.subsim.com/radioroom/show...t=AOTD+Modpack
Frontflotille is the same
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Old 11-15-08, 03:51 PM   #7
Graf Paper
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Thanks for the tip, BBW.

I don't recall where or why I downloaded these files, but I tend to be a bit compulsive where SH3 mods are concerned.

Heck, I've even got an early 1.x release of The Grey Wolves archived along with a mess of mods done by the likes of Beery, Capt. America, and many others from the first generation of SH3 modders. Those are archived on two additional DVDs for "historical" purposes. (Yeah, I know...there's no hope for me.)

Well, now all I need is some definitive word on what add-on mods to use with GWX for multiplayer.

Then it's only a matter of time a-fore I'm whuppin' awl of yore hineys online in that there new-fangled, whatcamacallums in-tar-nits! :p
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Old 11-15-08, 03:56 PM   #8
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Quote:
Originally Posted by Graf Paper
Thanks for the tip, BBW.

I don't recall where or why I downloaded these files, but I tend to be a bit compulsive where SH3 mods are concerned.

Heck, I've even got an early 1.x release of The Grey Wolves archived along with a mess of mods done by the likes of Beery, Capt. America, and many others from the first generation of SH3 modders. Those are archived on two additional DVDs for "historical" purposes. (Yeah, I know...there's no hope for me.)

Well, now all I need is some definitive word on what add-on mods to use with GWX for multiplayer.

Then it's only a matter of time a-fore I'm whuppin' awl of yore hineys online in that there new-fangled, whatcamacallums in-tar-nits! :p
Well, MP should be sorted now
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Old 11-15-08, 04:05 PM   #9
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Have a couple of DVDs full of stuff myself somewhere including GW 1.0 and 1.1
:rotfl:
Amongst other things
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Old 11-15-08, 04:16 PM   #10
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jimbuna, you're my hero this day...that's for sure!

I've gotten GWX 2.1 installed in my MP folder but which add-on mods and fixes do I need so I don't end up crashing out of the game when I try to join in with you scallywags?
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Old 11-16-08, 08:58 AM   #11
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Quote:
Originally Posted by Graf Paper
jimbuna, you're my hero this day...that's for sure!

I've gotten GWX 2.1 installed in my MP folder but which add-on mods and fixes do I need so I don't end up crashing out of the game when I try to join in with you scallywags?
I can only presume it's as a result of our recent PM exchange.

Danke

The most important rule of MP is the fact that everybody in the MP session must have an identical install (I think sub emblems are one of the few exceptions).

The GW are currently working on GWX3.0 and one or two other bits and bobs, therefore there is very little if any MP gaming going on atm.

Might I suggest you visit the site below, where I am confident there is a healthy GWX2.1 MP gaming group.

http://www.comsubspac.com/
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Old 11-16-08, 02:35 PM   #12
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Thank you again, jimbuna.

I don't care what BBW says about you. You're tops on my book.

I suppose I'll go with whatever the recommended setup is for comsubpac members, unless I decide to be a lone wolf in which case I'll opt for simplicity and just use the bugfixes.

Whatever happened to all the various online flotillas, like 3rd and 11th?

Either way I'll have to stir things up a bit and get some MP action going.

Back to the salt mines. All I have left to do now is finish sorting out the add-on mods for both GWX installs. To my knowledge, S-Boot, WAC, and NYGM are done and ready to go.
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Old 11-16-08, 03:10 PM   #13
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Quote:
Originally Posted by Graf Paper
Thank you again, jimbuna.

I don't care what BBW says about you. You're tops on my book.
He's just a big pussycat really
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Old 11-19-08, 08:52 PM   #14
Graf Paper
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I think I finally have my mods all set up and GWX should be ready to go!

I merged all the bugfixes, Community Units, AOTD-AA-Ship-Schleuse-Bugfix, VonDos' Ships, and a few other ships from DivingDuck and others.

I found several mistakes between the EnglishNames.cfg in the AOTD Bugfix and Community Units. I alphabetized and corrected all the duplicate entries. Hopefully this will mean no CTDs as reported by others using the Community Units mod.

If it works out, I'd like to release it as Merged Units+Bugfixes, provided noone wants to lynch me for doing so.

I've got TeamSpeak RC2 installed and working. Now I have to configure and train SH3 Speech. Been looking forward to using voice commands for a long time. Mrs. Paper will probably think I've lost my mind when she hears me talking to my game.

There's still plenty of tweaking and editing left to do before I'm completely satisfied, like merging LRT+Improved ASWa+dc_noisedisrup_alpha so they play nice together with Lifeboats and OLCE2.

I'll be done just as GWX 3.0 is released!

Thanks for the good words, help, and encouragement through my trials, everyone.

Time to go fire up GWX and see how everything works!
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Old 11-20-08, 05:06 AM   #15
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Good to hear you're up&running, ready for a career
About the community units, the other day I started to merge them onto my gwx+aotd+bugfixes install. There are 43 new ships in the Community Units. As you say, there were some config changes needed to be made. Duplicates, and old files needing cleaning.

So I started adding them 4 by 4, testing the museum and starting a new career. I added 34 of them. Using just one country in the roster to test and see them. For example NPS_Tyohei wouldn't work for me. I got this 34 sorted out so I cleaned the original aotd+bugfix folder and kept these verified 34 ships. Installed the ships and the ROSTER that comes with it. But new careers now CTD. I think there's something up with a file in the roster folder, havent been able to point it out yet..

During tests came up with these observations too:
* Ship exists in the /data/sea/ folder but not listed in englishname.cfg, NO CTD.
* Ship exists in the /data/sea/ folder and listed twice or more in englishname.cfg. Only first assignment is used. NO CTD.

Anyway, I would be interested in your compilation of this package, it's a complicated and hard to test subject for sure..
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