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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
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Ok Stupid question of the day here.I have GWX 2.1 and the generic mod enabler.So i copy the files into the "Mods" folder in SH3 folder on my pc,Yes.It then appears on the generic enabler menu to activate,yes.i activate said mod,but it wont show any difference.However i did activate the mod during a campaign.So my Question is,if you activate a mod/effecy via the enabler must it be done right at the beginning of the career?
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GWX 3.0 GOLD,SH3 Commander. |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
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You can enable the mods before starting the patrol. Maybe something got messed up during download or extraction. What mod did you install?
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#3 |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
Downloads: 41
Uploads: 2
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The lifeboat and debris mod and the enhanced torp damage mod.
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GWX 3.0 GOLD,SH3 Commander. |
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#4 |
Stowaway
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Make sure file structure ok
example MODS\Torpedo damage Final\Torpedo damage Final\data is no good MODS\Torpedo damage Final\data is ok |
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#5 |
Chief of the Boat
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I've got:
MODS\Torpedo damage Final\data\Misc and MODS\LifeBoats&Debris_v3B\Data If you want rowers be sure to activate the above file first. |
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#6 |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
Downloads: 41
Uploads: 2
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Ok seems i have now sorted the torpedo damae mod out but struggling with the lifeboat and debris one.Thanks for the help so far.
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#7 |
Grey Wolf
![]() Join Date: Mar 2008
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I think that I know what your problem is & I'll try to explain the solution as best that I can. Here's an example using the Torpedo damage Final mod. Open your SH III mods folder & cut and paste this mod to the desktop. Open it & you'll see a second folder also labelled Torpedo damage Final. Copy & paste this 2nd folder back to your SH III Mods folder. It should now appear on the list of available mods and you should see it in your game when it's activated. I had the same problem when I first started using JSGME: I couldn't figure why mods weren't working until I did this. Follow the same steps to get the Lifeboats mod working.
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#8 |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
Downloads: 41
Uploads: 2
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Ok,i have unzipped the lifeboat and debris mod to my desktop as you can see.
No thw dilemma is the following,do i just send the whole of that file(copy) to the mods folder?I only ask as there is another file called "optional" with a read me that tells you to rename some files.does this optional bit need to be seperate or not?
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#9 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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Copy the entire LifeBoats&Debris_v3B folder (not just its contents) to your mods folder. You can leave the Optional folder, no harm done if you do - it will just create another folder called "optional" in your game folder.
Of course, if you wish to install the optional features, consult the LifeBoats&Debris readme.
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#10 |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
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Cheers Shippers,all done,just have to see if its sorted later.
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GWX 3.0 GOLD,SH3 Commander. |
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#11 |
Chief of the Boat
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You should be fine now....BTW, don't forget to activate the mod from the MODS folder
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#12 | |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
Downloads: 41
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Ermmmmm,do tell,i had no idea you had to. ![]()
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GWX 3.0 GOLD,SH3 Commander. |
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#13 |
Chief of the Boat
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What I mean is....when it is unpacked into your mods folder, you still need to enable it via JSGME
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#14 |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
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Uploads: 2
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Yup all done.
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GWX 3.0 GOLD,SH3 Commander. |
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#15 | |
Chief of the Boat
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