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-   -   Bone question of the Day. (https://www.subsim.com/radioroom/showthread.php?t=143665)

andym 10-27-08 01:18 PM

Bone question of the Day.
 
Ok Stupid question of the day here.I have GWX 2.1 and the generic mod enabler.So i copy the files into the "Mods" folder in SH3 folder on my pc,Yes.It then appears on the generic enabler menu to activate,yes.i activate said mod,but it wont show any difference.However i did activate the mod during a campaign.So my Question is,if you activate a mod/effecy via the enabler must it be done right at the beginning of the career?

meduza 10-27-08 01:27 PM

You can enable the mods before starting the patrol. Maybe something got messed up during download or extraction. What mod did you install?

andym 10-27-08 02:03 PM

The lifeboat and debris mod and the enhanced torp damage mod.

Reise 10-27-08 02:27 PM

Make sure file structure ok
example
MODS\Torpedo damage Final\Torpedo damage Final\data is no good
MODS\Torpedo damage Final\data is ok

Jimbuna 10-27-08 03:04 PM

I've got:

MODS\Torpedo damage Final\data\Misc

and

MODS\LifeBoats&Debris_v3B\Data

If you want rowers be sure to activate the above file first.

andym 10-27-08 03:17 PM

Ok seems i have now sorted the torpedo damae mod out but struggling with the lifeboat and debris one.Thanks for the help so far.:up:

Murr44 10-27-08 03:26 PM

I think that I know what your problem is & I'll try to explain the solution as best that I can. Here's an example using the Torpedo damage Final mod. Open your SH III mods folder & cut and paste this mod to the desktop. Open it & you'll see a second folder also labelled Torpedo damage Final. Copy & paste this 2nd folder back to your SH III Mods folder. It should now appear on the list of available mods and you should see it in your game when it's activated. I had the same problem when I first started using JSGME: I couldn't figure why mods weren't working until I did this. Follow the same steps to get the Lifeboats mod working.

Hope this solves your problem...:)

andym 10-27-08 04:05 PM

Ok,i have unzipped the lifeboat and debris mod to my desktop as you can see.


http://usera.ImageCave.com/andym/screens/Picture2.JPG

No thw dilemma is the following,do i just send the whole of that file(copy) to the mods folder?I only ask as there is another file called "optional" with a read me that tells you to rename some files.does this optional bit need to be seperate or not?


http://usera.ImageCave.com/andym/screens/Picture1.JPG

meduza 10-27-08 04:37 PM

Copy the entire LifeBoats&Debris_v3B folder (not just its contents) to your mods folder. You can leave the Optional folder, no harm done if you do - it will just create another folder called "optional" in your game folder.
Of course, if you wish to install the optional features, consult the LifeBoats&Debris readme.

andym 10-27-08 05:08 PM

Cheers Shippers,all done,just have to see if its sorted later.:up:

Jimbuna 10-27-08 05:46 PM

You should be fine now....BTW, don't forget to activate the mod from the MODS folder http://www.psionguild.org/forums/ima...s/thumbsup.gif

andym 10-28-08 01:40 PM

Quote:

Originally Posted by jimbuna
You should be fine now....BTW, don't forget to activate the mod from the MODS folder http://www.psionguild.org/forums/ima...s/thumbsup.gif


Ermmmmm,do tell,i had no idea you had to.:huh:

Jimbuna 10-29-08 09:05 AM

What I mean is....when it is unpacked into your mods folder, you still need to enable it via JSGME

andym 10-29-08 01:03 PM

Yup all done.

Jimbuna 10-29-08 04:36 PM

Quote:

Originally Posted by andym
Yup all done.

Champion http://www.psionguild.org/forums/ima...s/thumbsup.gif


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