SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-23-08, 04:54 AM   #1
Commander Gizmo
Watch Officer
 
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
Map Grid Messages

Can someone explain to me why the grid references in GWX's radio messages have 4 digits instead of 2? I can't seem to figure out how to decifer them, or is that the whole point?
Commander Gizmo is offline   Reply With Quote
Old 10-23-08, 05:41 AM   #2
meduza
Ace of the Deep
 
Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
Default

Each of the main quadrants (e.g. AM) is divided into 9 smaller ones. Each of those is further divided into 9 quadrants, which gives a basic two digit grid (i.e. AM 39). Take that quadrant and divide it in a same manner, and you will get a 4 digit grid.

If it doesn't make any sense, take a look here. It is much better explained.
__________________

meduza is offline   Reply With Quote
Old 10-23-08, 06:15 AM   #3
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

As above. Those radio messages are meant for immersion only and most are real messages sent out during the war to the fleet.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 10-23-08, 12:16 PM   #4
Commander Gizmo
Watch Officer
 
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
Default

Ah, I see.

Does that mean that if you decifer where on the map that position is and race there to help, none of the messages have a matching scripted event?
Commander Gizmo is offline   Reply With Quote
Old 10-23-08, 03:11 PM   #5
Murr44
Grey Wolf
 
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by Commander Gizmo
Ah, I see.

Does that mean that if you decifer where on the map that position is and race there to help, none of the messages have a matching scripted event?
Correct. Most of the messages are for immersion purposes only.
Murr44 is offline   Reply With Quote
Old 10-23-08, 04:06 PM   #6
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
Default

Well...that just blows!

I had always hoped to be in the area of one of those radio reports and getting in on the action!

I guess this means its time for somone to take upon themselves the task of fleshing out the campaign_SCR file to include those radio reports.
__________________
Still sailing the high seas, hunting convoys with those who join me.
Graf Paper is offline   Reply With Quote
Old 10-23-08, 05:21 PM   #7
Commander Gizmo
Watch Officer
 
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
Default

Oh yes, please do.

It would seem a very bad idea for a cargo ship to send out an open message that they struck a mine and were damaged, complete with exact coordinates. That could land you an easy kill, yes?
Commander Gizmo is offline   Reply With Quote
Old 10-23-08, 06:30 PM   #8
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
Default

Maybe, but you have to remember you wouldn't be the only warship rushing to that spot.

I'd sure hate to get there and find a few destroyers waiting on me.
__________________
Still sailing the high seas, hunting convoys with those who join me.
Graf Paper is offline   Reply With Quote
Old 10-24-08, 10:54 AM   #9
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

Quote:
Originally Posted by Commander Gizmo
Ah, I see.

Does that mean that if you decifer where on the map that position is and race there to help, none of the messages have a matching scripted event?
I haven't tried it (yet), but I believe there is a mod which will send you a radio message that will lead you to a scripted event.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 10-24-08, 01:04 PM   #10
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Either WBNN or GWX Mission Orders will sent you orders to go to scripted events such as the sinking of the Bismarck or Dunkirk. Both mods will also send you the regular scripted messages but Mission Orders Lite will only send you to the scripted events and none of the others. It's made for GWX (either 1.03, 2.0 or 2.1) so unfortunately only supports GWX and not the other supermods.

More info is at:
http://www.subsim.com/radioroom/showthread.php?t=137713
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 10-24-08, 01:37 PM   #11
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Wreford-Brown
Either WBNN or GWX Mission Orders will sent you orders to go to scripted events such as the sinking of the Bismarck or Dunkirk. Both mods will also send you the regular scripted messages but Mission Orders Lite will only send you to the scripted events and none of the others. It's made for GWX (either 1.03, 2.0 or 2.1) so unfortunately only supports GWX and not the other supermods.

More info is at:
http://www.subsim.com/radioroom/showthread.php?t=137713
Saved me the bother
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 10-24-08, 01:59 PM   #12
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Wreford-Brown
Either WBNN or GWX Mission Orders will sent you orders to go to scripted events such as the sinking of the Bismarck or Dunkirk. Both mods will also send you the regular scripted messages but Mission Orders Lite will only send you to the scripted events and none of the others. It's made for GWX (either 1.03, 2.0 or 2.1) so unfortunately only supports GWX and not the other supermods.

More info is at:
http://www.subsim.com/radioroom/showthread.php?t=137713
Saved me the bother
Cheers, Jim. It's nice to beat you to a post for once
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 10-24-08, 02:36 PM   #13
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Wreford-Brown
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Wreford-Brown
Either WBNN or GWX Mission Orders will sent you orders to go to scripted events such as the sinking of the Bismarck or Dunkirk. Both mods will also send you the regular scripted messages but Mission Orders Lite will only send you to the scripted events and none of the others. It's made for GWX (either 1.03, 2.0 or 2.1) so unfortunately only supports GWX and not the other supermods.

More info is at:
http://www.subsim.com/radioroom/showthread.php?t=137713
Saved me the bother
Cheers, Jim. It's nice to beat you to a post for once
Rgr that mate

__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.