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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
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I am now playing NYGM 3.0 but I guess all other diesel engine smoke has same problem. I guess that is because the particle material or texture has been set to self-illulminate.
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#2 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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#3 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
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It should be light orange caused by the reflection from the burning of the diesel fuel.
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#4 |
Commodore
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HI, Redwine, how you doing lately ?
Haven't heard from you for a while. Have you checked your PM's recently. Cheers, Deamon |
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#5 |
Stowaway
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The smoke, if anything, should be less visable at nite.
All my heavy equipment is desiel. And it does not look like that at night!! It may be the Alpha channel on the material used? I only started the mod. Others took over may have missed some things. ![]() |
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#6 |
Fuel Supplier
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The diesel smoke from the U-boat can be only one colour.
If the smoke is dark, everyone complains it is too visible in the daylight. If the smoke is light, people have started to complain that it is too visible at night! If you don't provide any exhaust smoke, people complain that they want it! The rule is: 'You can't please all the people all the time.' Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#7 | |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
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sorry for my english... Kptlt. Franz Vuttke, U-702 ![]() |
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#8 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
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I 've only seen a picture a diesel locomotive have fire on smoke rarely. I don't think it will occur on a ship and of course this picture is not about fire.
It's not about color. You can see the water particle at u-boat head is dark at night and white in the daylight. The water particle is illuminated by surrounding light, but this smoke particle seems illuminate by itself. What I mean is it has been set to a attribute type used for display a lamp or something like that. ( Self-illulminate in 3D render not mean light source, light source can illuminate other object, Self-illulminate just always have same bright ignore surrounding light) |
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#9 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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particles.dat -> bitmap particle properties -> GlobalColorScale ![]() It determines how much of the particle colour is "overriden" by lighting conditions - set it to 1 and it'll fix this problem ![]() |
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#10 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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don't put too much phosphoric additives into your diesel fuel... ![]() |
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#11 | ||
Stowaway
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![]() I was watching to see who caught it! :rotfl: |
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#12 | |
Fuel Supplier
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@OneLifeCrisis:
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NYGM uses Racerboy's exhaust mod for U-boats. This mod does not alter the file particles.dat, and, to the best of my knowledge, it does not use this file either. The exhaust mod alters the submarine.val files, and appears to contain its own 'fast particle generator'. I have examined the .val file for the IID U-boat, which is the simplest. The 'globalcolorscale' for all four fast particle generators is set to 1.0. I would guess that the real problem lies with the replacement bitmaps of reduced smoke, which I created myself and which were designed to reduce the highly visible black smoke of the originals. The smoke has no effect on game play, which has always been NYGM's main concern. Really, I have some simple advice for those who criticise the exhaust smoke from NYGM U-boats, which were added by popular request: "If you don't want to see, don't look!" (Brandenburger motto). Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#13 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Checked your site, no version to Dwld. ![]() I changed my computer... this time i buyed a nVidia !!! :rotfl: |
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#14 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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There is some diference at asome place with the sight at night and day, may be the day fog... may be the alpha channels, i was not able to discover. Quote:
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#15 | ||
Commodore
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![]() However only the newest generation is concerned. |
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