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Old 04-26-08, 12:32 PM   #1
bigboywooly
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Default [REL] GWX 2.1 bugfix

Here is a small fix mod to take care of some of the annoying little bugs that slipped through GWX 2.1

Fixed missing second Calais harbour showing on map
Moved gun emplacements Calais
Fixed bug VIIC\42 Radar destroyed on game entry
Fixed 7th flotilla entry\exit dates from Koenigsberg causing opposing base change messages
Fixed error in Ge menu where had Memel listed in line 765 instead of Koenigsberg
Added Reeces sil fixes http://www.subsim.com/radioroom/showthread.php?t=135759
Adjusted draft of Schute_M2 to remove sinking ship bug

Also included in the MODS folder is
GWX_2.1_Location for Holtenau and Brunsbuettal locks

This replaces the GWX_2.1_Locations folder shipped with the Holtenau\Brunsbuettal mod due to changes in the GWX locations file

http://www.subsim.com/radioroom/showthread.php?t=135636


Credits
--------

Reece for his superb _sil files

Installation
------------

Rollback SH3commander if using
ONLY enable when in port
Current careers should be fine

Permissions
------------

NOT to be used in any payware\commercial addon

http://files.filefront.com/GWX+21+Mi.../fileinfo.html

EDIT 27th April

Also available in this mod http://files.filefront.com/AOTD+AA+S.../fileinfo.html
Which also includes the AOTD_Max ships plus the Schleuse mod in one easy JSGME in file

EDIT 2

OLC users see this post

http://www.subsim.com/radioroom/show...4&postcount=43
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Last edited by bigboywooly; 08-25-08 at 01:12 PM.
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Old 04-26-08, 01:29 PM   #2
A6Intruder
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Thank you for this quick bugfixing. Also for your S-Boot work. Great stuff mate!!
Kind regards
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Old 04-26-08, 01:41 PM   #3
STEED
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Thank you sir.

Bloody nice of you, good show.
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Old 04-26-08, 03:16 PM   #4
Jimbuna
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That was quick...no flies on you...even if you do smell :rotfl:
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Old 04-26-08, 03:32 PM   #5
VonDos
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good, thanks!
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 04-26-08, 03:44 PM   #6
Jimbuna
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Has anyone got it ?

If so share please....FF is down for the next couple of hours for maintenance so another site would be handy.
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Old 04-26-08, 06:56 PM   #7
Venatore
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Quote:
Originally Posted by bigboywooly
Here is a small fix mod to take care of some of the annoying little bugs that slipped through GWX 2.1


bigboywooly,

Hey, I thought the GWX Team had left to go on a well earned holiday to "The Devils Marbles" Australia, and other unique places Down Under ?

http://rainton.com/fun/australia/jes...devils_marbles

So you drew the short straw and had to remain at BDU HQ to deliver this awesome little update. I hope you get to have some down time
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Old 04-26-08, 06:58 PM   #8
Venatore
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Click on the pictures for a bit of a tour
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Old 04-26-08, 09:05 PM   #9
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Thanks BBW, great stuff.
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Old 04-26-08, 09:37 PM   #10
Reece
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Many thanks BBW, especially the "Small Coal Tender" fix!
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Old 04-26-08, 09:38 PM   #11
Kpt. Lehmann
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Good show BBW.

(BTW... you have email too.)
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Old 04-27-08, 08:18 AM   #12
Torp III
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Thanks BBW, now all I have to do is get back to port which will be a bit for I am on the tail of the Rodney and juicy convoy. Tonnage!
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Old 06-11-08, 12:38 PM   #13
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Isn't the Pillau terrain fix also included in this fix ?


Nevermind already, found it separatelly in MODs list
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Old 06-11-08, 03:36 PM   #14
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AOTD_Max ships plus the Schleuse mod.
what is it ? Do I need this mod ? :hmm:
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Old 04-28-08, 05:29 AM   #15
rascal101
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Default Sudden crash after long period of play for lates GWX2.1

Hi BBW,
Hoping you can apply your considerable skills to a small problem. I have loaded GWX2.1 and the mods as per the activated mods-list below. I start a career and go off on patrol and yet every time I start out for home, after playing for many hours and sinking a number of ships, the game freezes. The mouse curser goes back to windows curser, ie it seperates from the game curser if you get what I mean.

Can you explain what might be happening.

Its very frustrating especially when the results of a long and other wise successful patrol are just wiped out. Here's my activated mod list:

GWX - 16km Atmosphere
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
New_Trawlers_1.1
A Green Atlantic 8k
Water_Stream_for_Uboats_V4
GWX - Open Hatch Mod
Longer Repair Times v1.35 (all versions)
Tomi_VIIC41_WaterSTream_Ready
GWX 2.1 Minor fix's 26th April
TwistyPeriscopeThingyMod
Schleuse_Brunsbuettel_Holtenau_MOD_V.1.0
GWX_2.1_Location for Holtenau and Brunsbuettal locks
Pillau terrain fix
Extra units AOTD MAX+Iambecomes AA 2.1 ready

Hope there is enough info for you to provide a diagnosis

Regards
Rascal

Quote:
Originally Posted by bigboywooly
Here is a small fix mod to take care of some of the annoying little bugs that slipped through GWX 2.1

Fixed missing second Calais harbour showing on map
Moved gun emplacements Calais
Fixed bug VIIC\42 Radar destroyed on game entry
Fixed 7th flotilla entry\exit dates from Koenigsberg causing opposing base change messages
Fixed error in Ge menu where had Memel listed in line 765 instead of Koenigsberg
Added Reeces sil fixes http://www.subsim.com/radioroom/showthread.php?t=135759
Adjusted draft of Schute_M2 to remove sinking ship bug

Also included in the MODS folder is
GWX_2.1_Location for Holtenau and Brunsbuettal locks

This replaces the GWX_2.1_Locations folder shipped with the Holtenau\Brunsbuettal mod due to changes in the GWX locations file

http://www.subsim.com/radioroom/showthread.php?t=135636


Credits
--------

Reece for his superb _sil files

Installation
------------

Rollback SH3commander if using
ONLY enable when in port
Current careers should be fine

Permissions
------------

NOT to be used in any payware\commercial addon

GWX_2.1_Minor_fixs_26th_Ail.7z

EDIT 27th April

Also available in this mod http://files.filefront.com/AOTD+AA+S.../fileinfo.html
Which also includes the AOTD_Max ships plus the Schleuse mod in one easy JSGME in file
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