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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Here is a small fix mod to take care of some of the annoying little bugs that slipped through GWX 2.1
Fixed missing second Calais harbour showing on map Moved gun emplacements Calais Fixed bug VIIC\42 Radar destroyed on game entry Fixed 7th flotilla entry\exit dates from Koenigsberg causing opposing base change messages Fixed error in Ge menu where had Memel listed in line 765 instead of Koenigsberg Added Reeces sil fixes http://www.subsim.com/radioroom/showthread.php?t=135759 Adjusted draft of Schute_M2 to remove sinking ship bug Also included in the MODS folder is GWX_2.1_Location for Holtenau and Brunsbuettal locks This replaces the GWX_2.1_Locations folder shipped with the Holtenau\Brunsbuettal mod due to changes in the GWX locations file http://www.subsim.com/radioroom/showthread.php?t=135636 Credits -------- Reece for his superb _sil files Installation ------------ Rollback SH3commander if using ONLY enable when in port Current careers should be fine Permissions ------------ NOT to be used in any payware\commercial addon http://files.filefront.com/GWX+21+Mi.../fileinfo.html EDIT 27th April Also available in this mod http://files.filefront.com/AOTD+AA+S.../fileinfo.html Which also includes the AOTD_Max ships plus the Schleuse mod in one easy JSGME in file EDIT 2 OLC users see this post http://www.subsim.com/radioroom/show...4&postcount=43 Last edited by bigboywooly; 08-25-08 at 01:12 PM. |
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#2 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Thank you for this quick bugfixing. Also for your S-Boot work. Great stuff mate!!
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#3 |
Lucky Jack
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Thank you sir.
![]() Bloody nice of you, good show. ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#4 |
Chief of the Boat
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That was quick...no flies on you...even if you do smell :rotfl:
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#5 |
Admiral
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good, thanks!
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#6 |
Chief of the Boat
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Has anyone got it ?
If so share please....FF is down for the next couple of hours for maintenance so another site would be handy. |
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#7 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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![]() Quote:
bigboywooly, Hey, I thought the GWX Team had left to go on a well earned holiday to "The Devils Marbles" Australia, and other unique places Down Under ? http://rainton.com/fun/australia/jes...devils_marbles So you drew the short straw and had to remain at BDU HQ to deliver this awesome little update. I hope you get to have some down time ![]() |
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#8 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Click on the pictures for a bit of a tour
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#9 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Thanks BBW, great stuff.
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#10 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,731
Downloads: 171
Uploads: 0
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Many thanks BBW, especially the "Small Coal Tender" fix!
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Sub captains go down with their ship! |
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#11 |
GWX Project Director
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Good show BBW.
![]() (BTW... you have email too.) |
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#12 |
Gunner
![]() Join Date: Sep 2007
Location: Lost
Posts: 94
Downloads: 94
Uploads: 0
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Thanks BBW,
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__________________
"Patience is a virtue" Loose Lips Sink Ships |
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#13 |
Stowaway
Posts: n/a
Downloads:
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Isn't the Pillau terrain fix also included in this fix ?
Nevermind already, found it separatelly in MODs list ![]() |
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#14 |
Stowaway
Posts: n/a
Downloads:
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AOTD_Max ships plus the Schleuse mod.
what is it ? Do I need this mod ? :hmm: |
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#15 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi BBW,
Hoping you can apply your considerable skills to a small problem. I have loaded GWX2.1 and the mods as per the activated mods-list below. I start a career and go off on patrol and yet every time I start out for home, after playing for many hours and sinking a number of ships, the game freezes. The mouse curser goes back to windows curser, ie it seperates from the game curser if you get what I mean. Can you explain what might be happening. Its very frustrating especially when the results of a long and other wise successful patrol are just wiped out. Here's my activated mod list: GWX - 16km Atmosphere GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas New_Trawlers_1.1 A Green Atlantic 8k Water_Stream_for_Uboats_V4 GWX - Open Hatch Mod Longer Repair Times v1.35 (all versions) Tomi_VIIC41_WaterSTream_Ready GWX 2.1 Minor fix's 26th April TwistyPeriscopeThingyMod Schleuse_Brunsbuettel_Holtenau_MOD_V.1.0 GWX_2.1_Location for Holtenau and Brunsbuettal locks Pillau terrain fix Extra units AOTD MAX+Iambecomes AA 2.1 ready Hope there is enough info for you to provide a diagnosis Regards Rascal Quote:
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