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Old 08-02-08, 05:38 PM   #1
Darkranger85
Bosun
 
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Default crewing your boat

What are the best skills for crew in each part of the ship?

Also, some may be obvious but what do each of the departments do?
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Old 08-02-08, 05:59 PM   #2
SteamWake
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Most are quite obvious. Torpedo skills for the torpedo crew, watch skills for the watch, sensor skills for the radar/sonar etc.
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Old 08-02-08, 06:12 PM   #3
buddha95
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I put alot of time in my crew.My best guess

torpedo 60%torpedo/40%guns
guns 70%guns/30%torpedo
watch 100%watch
engines 65%mech/35%elect
sensors 50/50 elect/watch
command 10 leader, 30/30/30 ele/mech/watch

hope this helps

as far as shill types, engines in eng room, etc. although many a good watchman can be found in sensors, as well as good torp men in guns
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Old 08-02-08, 07:08 PM   #4
mikwarleo
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Quote:
Originally Posted by SteamWake
Most are quite obvious. Torpedo skills for the torpedo crew, watch skills for the watch, sensor skills for the radar/sonar etc.
sensor skills?

thanks for the run down budda - handy
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Old 08-02-08, 10:46 PM   #5
Arclight
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Quote:
Originally Posted by mikwarleo
sensor skills?
Electronics.
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Old 08-06-08, 03:51 PM   #6
Der Schatten
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In the same train of thought, do you guys have special crew for the guns assigned or do you just assign them as needed? Any pros or cons to having dedicated gunners (or damage control teams)?
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Old 08-06-08, 04:04 PM   #7
looney
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It's just not realistic to have a damage control team dedicated. Plus if you get all spots filled you got serious crowding in ur sub.
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Old 08-06-08, 05:01 PM   #8
FIREWALL
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Quote:
Originally Posted by looney
It's just not realistic to have a damage control team dedicated. Plus if you get all spots filled you got serious crowding in ur sub.

If it wasn't for the Modders it would still be a Cartoonish, Unrealistic sim.
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Old 08-06-08, 05:52 PM   #9
looney
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I'm still thinking on which mod to install....

RFB or TMO or Monsoon...
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Old 08-06-08, 07:55 PM   #10
Mush Martin
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Actually it depends really, upon your style as a Captain.
for example Where I would need a strong gun and torpedo
crew.

DT. would require highly expert damage control in everyroom.
:rotfl:
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Old 08-07-08, 10:11 AM   #11
Digital_Trucker
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Quote:
Originally Posted by Mush Martin
Actually it depends really, upon your style as a Captain.
for example Where I would need a strong gun and torpedo
crew.

DT. would require highly expert damage control in everyroom.
:rotfl:
Hey, watch it, I resemble that remark:rotfl:


Seriously, the beauty of this game is that you can play it as realistic as you want (with appropriate mods and within the limitations of the game engine), or as arcade as you want (again with appropriate mods, etc.). You don't even have to play it underwater anymore and if we could figure out how to do it, you could fly the thing

And, MM, I only have one person in my damage control crew. His name is PO3 U. Fester. If a lightbulb breaks, he just sticks it in his mouth and it's good as new
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