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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: May 2007
Posts: 63
Downloads: 19
Uploads: 0
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What are the best skills for crew in each part of the ship?
Also, some may be obvious but what do each of the departments do? |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Most are quite obvious. Torpedo skills for the torpedo crew, watch skills for the watch, sensor skills for the radar/sonar etc.
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#3 |
Planesman
![]() Join Date: May 2008
Posts: 196
Downloads: 0
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I put alot of time in my crew.My best guess
torpedo 60%torpedo/40%guns guns 70%guns/30%torpedo watch 100%watch engines 65%mech/35%elect sensors 50/50 elect/watch command 10 leader, 30/30/30 ele/mech/watch hope this helps as far as shill types, engines in eng room, etc. although many a good watchman can be found in sensors, as well as good torp men in guns
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Build a man a fire,,, keep him warm for a day. BUT, set a man on fire, keep him warm for the reat of his life !! http://s309.photobucket.com/albums/kk365/buddha95-3898http://battleflags.net/miniflags/Bat...ddha95_sig.jpg / ![]() |
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#4 | |
Watch
![]() Join Date: Jun 2006
Posts: 22
Downloads: 9
Uploads: 0
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![]() thanks for the run down budda - handy ![]() |
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#5 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Contritium praecedit superbia. |
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#6 |
Gunner
![]() Join Date: Jul 2005
Location: Pittsburgh
Posts: 93
Downloads: 0
Uploads: 0
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In the same train of thought, do you guys have special crew for the guns assigned or do you just assign them as needed? Any pros or cons to having dedicated gunners (or damage control teams)?
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Ah......I remember when I was young and dumb.........now I'm just dumb. |
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#7 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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It's just not realistic to have a damage control team dedicated. Plus if you get all spots filled you got serious crowding in ur sub.
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#8 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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If it wasn't for the Modders it would still be a Cartoonish, Unrealistic sim. ![]() |
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#9 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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I'm still thinking on which mod to install....
RFB or TMO or Monsoon... |
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#10 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Actually it depends really, upon your style as a Captain.
for example Where I would need a strong gun and torpedo crew. DT. would require highly expert damage control in everyroom. :rotfl: |
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#11 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Seriously, the beauty of this game is that you can play it as realistic as you want (with appropriate mods and within the limitations of the game engine), or as arcade as you want (again with appropriate mods, etc.). You don't even have to play it underwater anymore and if we could figure out how to do it, you could fly the thing ![]() And, MM, I only have one person in my damage control crew. His name is PO3 U. Fester. If a lightbulb breaks, he just sticks it in his mouth and it's good as new ![]() |
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