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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
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hi all with all these great mods to download for sh4 nobody has made a good captains cabin yet
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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harder than it looks...
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#3 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
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#4 |
Lucky Jack
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More power to you Capt America if you can get it done
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
Also, do look at a layout plan of a typical fleet submarine. There are a lot of other compartments NOT modeled in SH4 that would need to be modeled in order for a captain's cabin to fit in properly.
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#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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![]() ![]() "If you need me, I'll be in my cabin" "Aye, capt'n" ... "Aircraft spotted, sir!" "Crash dive, call the captain!" Maybe it wouldn't add much to gameplay, but it would definetly add to immersion. They way it's now, you're either in the control room, conning tower or on the bridge, 24/7. The crew can rest somewhere, so why not the skipper? I like it. ![]()
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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it would add things to the gameplay if the devs use the same system of SH1.
In sh1 there are a calendar with the moon phases, a log, and the ships book identification.also you can put a safe with the orders for some missions, like deploy agents and other things.information about weapons, manuals... But a pure eye candy cabin i don´t think that could be needed because it don´t add nothing to the gameplay. in the case of sh3 it was there because is the same compartment of the radio and sonar.
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#8 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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make it what you go to while your in port...
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#9 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
Posts: 185
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Slight OT as the following is probably much more than we can hope for in a mod, but it is a plug for having a Captain's cabin in SH5+.
A functioning Captain's cabin (as stated earlier, with calendar, free writting log book, and other features) would be great. I also thought the crew management function should be administered there in a less "graphical" way (ie: make it look something more like what the Captain would have used for knowing who's assigned to what). I've also alway thought that time compression above X amount (say, 32x) should only be available when in the Captain's cabin, to simulate sleeping/working in your cabin during the down times of the voyage. The most common usage of time compression (for me anyway) in the map mode when travelling long distances sort of takes away from immersion. Lastly, as a new feature, I would love some day to be able to "write" standing orders for my watch crew (probably using an "if/then" drop down selection system on a "notebook" whereby you can tell your crew exactly what to do in various forseeable circumstances such as, IF hostile warship spotted, THEN time compression to 1x and sound general quarters. IF sound contact detected while submerged, THEN slow to 1/3 speed and sound general quaters. IF aircraft spotted, THEN time compression to 1x and crash dive. IF enemy merchant spotted, THEN increase to flank and set course for intercept. and so on. I think this would be a great feature in future generations of SH.
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#10 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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Downloads: 108
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I agree that would be nice...
but all that would need serious AI work I would personally like a crew you can talk to...they tell you things like in oblivion maybe the chief could give you damage reports vocally, suggustions etc.... sh5 better have the whole boat modeled too
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#11 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Quote:
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#12 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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Ow come on, don't take it like that.
![]() And the sentence was "Maybe it wouldn't add much to gameplay, but it would definetly add to immersion.", which is just my opinion. I agree a cabin for just eye-candy might as well be left out, but the ideas for a lunar calendar and such are pretty good imho. Just felt a bit like you shot it down before it had a chance to even take off. Your opinion just came across a bit harsh, that's all. ![]() Saying "I don't think that would add much to gameplay" ( :hmm: ) is different from "And what exactly would it to gameplay that isn't already there?" ( ![]()
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#13 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
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Chill, gentlemen! We can't all agree on everything, but is that the end of the world? Hardly
![]() But FWIW, I'd love to see the captain's quarters added to SHIV too if possible. Adds to the immersion IMHO - used to use it constantly in SH3 myself, because even a Kaleun needs a beauty nap every now and then ![]() |
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#14 |
Lucky Jack
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I want a captains quarters. Then I can mod in pictures of my wife and kids.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#15 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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![]() Luke, I'm sorry if I offended you, I truly ment it lighthearted. I apolegize for it coming across the way it did, English isn't my native language so I probably could have worded it better. Should have said that in the first place, huh? ![]() ![]()
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