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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2008
Posts: 2
Downloads: 0
Uploads: 0
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Hi Folks
I'm new to this forum thing and SH3. Sorry if this has been asked before had there not been so many posts I might have trawled through them to try and find the answer. I've installed the MODs as advised but I've noticed that on the map screen all of the contacts have lost their tails. They were originally their and you could tell there direction of travel but afer installing the MODs they have disappeared. Minor problem but I hope someone can help Cheers |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Welcome to Subsim.
![]() First off, you must have just installed GWX 2.1. ![]() Enjoy. ![]() There are mods available that replaces these tails but try the game without for awhile.
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#3 |
Rear Admiral
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Hi Cameladventures,
firstly, welcome to Subsim.com ![]() Like danlisa mentioned they have been removed intentionaly, I had to get used to it as well at first but because of this it made me use my Navmap even more with drawing lines in the dirrection they are heading to give a idea where I might meet them. it didnt really effect my tonnage score, but it did made the game a bit more interactive ![]() its a little detail you'll get used to after a while. HunterICX
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
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Same here. I think it made it better as I had to plot it's course rather than already knowing where it was going.
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#5 |
Chief of the Boat
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#6 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Welcome aboard, Cameladventures!
Intrigued by your nick. I used to run trecks with camels in Kenya.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#7 |
Nub
![]() Join Date: Jul 2008
Posts: 2
Downloads: 0
Uploads: 0
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Hi
Thanks for the responses. I'll give it a go. If you are interested in the name it's because of our hobby www.cameladventures.net will reveal all. |
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#8 |
Eternal Patrol
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Pretty cool!
WELCOME ABOARD! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#10 | |
Chief of the Boat
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#11 |
Chief of the Boat
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#12 |
Eternal Patrol
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Welcome aboard.
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RIP Laufen zum Ziel |
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#13 |
Swabbie
![]() Join Date: Jul 2007
Location: Arizona, USA
Posts: 10
Downloads: 45
Uploads: 0
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I love using the nav map and plotting ship directions, etc. adds much more realism and builds your skills! I am glad they took the tails and colors off. makes you take a close look at the flags too for identification.
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#14 | |
Lead Slinger
Join Date: May 2007
Location: Chitcago, Illinoise
Posts: 1,442
Downloads: 74
Uploads: 0
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#15 |
Weps
![]() Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
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I really like the mod that lets you ID warships (only) in red. It makes keeping track of convoy members a lot more manageable- especially with large, 24+ boat convoys. It's also quite realistic that you would color-code merchants vs. escorts.
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