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#1 |
Navy Dude
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I've read the glorious tales of success of that (choke) magnificent captain Balz and his desire for one shot - one kill. I'd like some tips on how to actually achieve that?
Brag's website talks of sinking c2, c3 and Victory cargo vessels with one torp between the bridge and the smokestack, but does not specify if it's an impact or a magnetic shot. He mentions that he thinks that it might be striking the fuel bunker. Can a magnetic shot under the keel beneath the bunker achieve the same result as an impact shot directly to the bunker itself? I'm also not sure if it is still true in GWX 2.1, and whether this tactic is true for all large vessels. Has anyone tried it yet? Brag also mentions a guaranteed, but slow, sinking by targeting the ship at the foremost mast in GWX. Once again, does this still hold over to GWX 2.1? Others have mentioned a guaranteed sinking caused by targeting beneath the guns on large warships. Are we talking impact or magnetic? Same issue as the fuel bunker on the above cargo. I'm aware that at the perfect firing position, vulnerable spots of the ship appear on the recognition manual. Targeting these spots in stock shiii would produce an almost catastrophic sinking, but I remember reading that the new damage models and sinking times have made these vulnerable points less of a guaranteed sinking. Does shiii accurately represent a torp induced hole at the front of the vessel leading to an increased rate of flooding caused by the pressure of the forward momentum, or will a hole anywhere in the ship produce the same sinking model? Basically, is there any real benefit to targeting the bow of the vessel rather than the stern? If you're aiming for a one shot kill, how are you setting up? Magnetic for max damage? Impact to directly target a vulnerability? What depth? Where to target? What tactic has been successfull for you? Opinions and discussions please.
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#2 |
Canadian Wolf
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Hey the.terrabyte.pirate,
I deleted that other thread for you ![]() ![]() No worries about the double-post, it happens. RDP |
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#3 | |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
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#4 |
Subsim Aviator
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the key to one shot one kill is patience... patience... patience.
I once waited a day and a half for a merchant to sink after one hit, it was my last eel and weather prevented use of the deck gun. i frequently use two fish per ship... but when i do get one shot kills it takes anywhere from an hour in game to a day and a half to sink them.
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Yep, every ship gets at least 2 torps from me, more realistic that way.
However, as I'm in that kind of mood today.... ![]() If you put one torp into the bow of any ship, as far forward as you can, flooding & forward momentum will make it sink. There is your 1 torp kill. Happy hunting.
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#6 |
Seasoned Skipper
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in gwx 2.0 I find hitting a ship under a mast at a point which feels somehow vulnerable, especially if there is a nice big gun on the ship, impact torpedo at 3 meters below surface will quite regularly result in an orgasmic explosion, causing my computer to slow down to a crawl and causing the target to vanish spectacularly
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And when an 800-ton Uboat has you by the tits... you listen! |
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#7 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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![]() If a BB is docked magnetic is the most efficient way. Light Cruisers can be sunk with 1 right under the smokestack, and most of the large BB can go down in 3 or 4. The Nelson for example (as its such an odd design) aiming 3 eels at a little under 12 meters under the 3 turrets will usually cause a catastrophic sinking; if not 1 more impact at 4 or 5 meters will finish it off. Unless you run into absolutely perfect weather (no wind or surf) you might be able to take down a BB in a task force using magnetic settings, though you'll have better success with using impacts. To make full use of the potential power of magnetic settings you need to be really accurate in your depth settings/AoB. There's a lot of trial and error until you find the sweet spot (in terms of depth) for each kind of ship, and finally the best spot on the ship in which to aim at. Some ships are tricky and have odd shaped keels where even though the draft might be specified as 11.1 meters, firing a 3 shot spread evenely (one under each turret and one under the stacks) I've seen the 2 under the guns go up and the middle one keep right on going ![]() |
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#8 |
Chief of the Boat
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My preferred choice is one right aft. The ship will eventually sink and at the very least come to a standstill and if part of a convoy will be left alone when the convoy and escorts move on.
You then have 3 choices, await the (hopefully) inevitable sinking, surface and finish her off with the deck gun, or (in rough weather) give her the coup de grace with a second eel. ![]() |
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#9 |
Captain
Join Date: Mar 2008
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I keep seeing everyone refer to eels and fish etc.
I thought I had come to an understanding of this jargon and the logic behind it. An eel was an electric powered torp (eel being short for elecrtric eel, a fish) a Fish was any torp (although probably not of the electric variety as that would be designated an eel) and a red fin snapper was just good eating ![]()
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#10 |
Captain
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This morning I ran into a large convoy, I only had one stern tube left, picked out a large merchant, got into a good firing position, set the eel on magnetic 2 meters below her keel. I fired just forward of the engine room, starboard side. The hit stopped her dead in the water, and broke her in half, at the stern, first time I`ve broke one that way. Puts
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#11 | |
Lucky Jack
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US subs on the other hand used the nick 'Fish' for their torpedos. ![]() |
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#12 | ||
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
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![]() So If'n I'm runnin a Unterseeboot then its an eel, on a fleet boat its a fishy. Got it.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#13 |
Samurai Navy
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Remember that sometimes perfect shot can fail because of torpedo being dud.
Last patrol I had to waste 5 friggin' eels to one damn ship, all duds execpt 1 |
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#14 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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So far, on GWX 2.1 I sunk one ship (and the first ore carrier). Though I had a good hit up front, the ship did not show any inclination to sink. Two hours later I sent another eel and it went down fast.
Once I get enough ships, I will post results on my webbie.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#15 |
Chief
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I stumbled upon a large convoy yesterday, and I launched a few swimmers at the nearest ship. However, my aim being as blind as a bat, I missed it and the things went right past...
But... Somehow, one of the torpedoes menaged to strike a large tanker (remember, the big one) and went up with a bang! Sadly, I can't tell you where it struck, since I was already diving for cover... However, it must have been an impact hit somewhere below the front conning-tower. There you go, even the big tankers deserve only 1 hit!
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Snipers of the Seas One eel - one Kill |
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