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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Someone has experience with real-time more water rendering.
Last an employment in SH3 possible??? http://graphics.cs.lth.se/theses/projects/projgrid/ :hmm: |
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#2 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Yep, Once I did a cpp-directx experiment. But it was pretty difficult. Studied the physics and applied some. What would you like to do with it in SH3? Decompile it and recode the sea behavior?
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#3 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Decompile ?
You can disassemble it to get Assembler code, but you won't get the original C/C++/whatever source code from the binary files. |
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#4 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Looks like someone with experiance would have to start from scratch?:hmm: Maybe a team of guys could pull it off.
![]() Who ever does it I wish them the best that would be an awesome mod. ![]() |
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