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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2007
Location: Lexington, Kentucky, USA
Posts: 13
Downloads: 3
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Hello All,
I recently downloaded and enabled (with JSGME) Iambecomelife's Arrow Tanker for SHIII. I am using GWX 2.1 with SHCommander 3.1. Is there anything I have to do to make this ship "show up" in the historical campaign? I am in late '39 right now so I won't be shooting at this ship for quite some time. I am just curious as to if anything needs to be done for this ship to spawn in convoys, alone, etc. Thanks in advance for any answers! Adam |
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#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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/edit
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![]() Last edited by Letum; 08-30-08 at 02:15 PM. |
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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To use it in the mission editor dont you need to add its name to the Roster file EX EnglishNames .CFG
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Task Force industries "Taking control of the world, one mind at a time" |
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#4 |
Chief of the Boat
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It is a unit type 101, so it should show quite regularly.
There is a readme with the ship instructing you to add: T09A=Tanker 09 to the EnglishNames CFG ![]() |
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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So I have been doing the right thing the whole time. Cool
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Task Force industries "Taking control of the world, one mind at a time" |
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#6 | |
Chief of the Boat
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#7 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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Eek! So my advice is wrong? My apologies!
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#8 | ||
Chief of the Boat
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#9 |
Swabbie
![]() Join Date: Aug 2007
Location: Lexington, Kentucky, USA
Posts: 13
Downloads: 3
Uploads: 0
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So, am I to understand that by merely following the installation instuctions this ship will show up randomly during the compaign? I installed with JSGME and added the T09A=Tanker 09 to the englishnames.cfg file in SH3Root\data\sea. Is this a correct assumption? That's not bad at all. I am really looking forward to iambecomelife's merchant fleet mod. It should be great!
Adam |
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#10 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
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Yep,thats all you need to do,it shows up quite a few times in single/convoys and she is a beauty
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#11 | |
Chief of the Boat
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#12 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
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I'm curious, how does the game know that a newly added ship belongs to a certain type? Is it written in the .cfg files in the Roster folder, under UnitType (101 = tankers, 102 = cargo, etc.)?
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#13 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Sea folder cfg [Unit] ClassName=T09A UnitType=101 < Tanker MaxSpeed=11 Roster folder cfg [UnitClass] ClassName=T09A UnitType=101 < Tanker AppearanceDate=19380101 English Cfg file in the main Roster folder ;Merchant ships Type100=Replenishment Type101=Tanker Type102=Cargo |
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#14 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
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Thanks!
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