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Old 04-07-08, 05:28 PM   #1
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
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Default 2 Mods, JSGME Mod Enabler and 1 question!

Hallo to all the aces of the depths! (I hope the expression makes sense)
So,here we go.
I used JSGME Mod Enabler to install the "ReaWeatherFix" Mod by Stiebler and there was a report window saying that the scene.dat file had already been altered by the "16 kms atmosphere" Mod ; therefore if i insisted on installing the Mod this would probably cause "adverse effects".
A similar report occured when i tried to install the [REL]VII Skin Mod by GoldenEagle8 saying that the NSS_Uboat7c and NSS_Uboat7c41 dat files had already been altered by the "GWX-VIIC players' Sub" Mod and therefore etc, etc.
So, should i uninstall the Mods "16 kms atmosphere" and "GWX-VIIC players' Sub" that seem to conflict with the "ReaWeatherFix" Mod and the [REL]VII Skin Mod before the installation of the latter ones or is there nothing to worry about?
P.S. I really like this 16 kms Mod!
Thanks, in advance!
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Old 04-07-08, 10:53 PM   #2
Wreford-Brown
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Join Date: Nov 2007
Location: In sight of Stonehenge
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Default

JSGME will reverse any odd effects you have by taking out the new file and reverting to your old ones. I don't use the exact mods that you do, but I tend to ignore the messages and check out what has changed and whether I like the change. If something freaky happens, I go back to JSGME and take the mod out.

I recommend you try one mod at a time. Once I made the mistake of installing over a dozen mods at one time and spent a couple of days trying to work out which one was causing CTDs .

I put my least favourite mods in first with my preferred ones last. This means that I get the full benefit of my preferred ones and accept that I may lose something from the earlier ones.
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Old 04-08-08, 06:51 AM   #3
tomfon
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Join Date: Jan 2008
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I think you are right. This way, i can avoid an overload of modifications and probable unwanted effects.
So, in that sense, RealWeatherFix Mod is a m u s t.
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Old 04-10-08, 09:35 AM   #4
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Quote:
Originally Posted by tomfon
I think you are right. This way, i can avoid an overload of modifications and probable unwanted effects.
So, in that sense, RealWeatherFix Mod is a m u s t.
I have allready played 2 patrols using this Mod and though there are some heavy weather scenes with rain, poor visibility and heavy wind it won't last more than 1 or 2 days. I'd say that there is a significant randomisation of the winds' speed and certainly the weather scene changes almost 24 hours (sometimes maybe less than 24h).
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