SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   2 Mods, JSGME Mod Enabler and 1 question! (https://www.subsim.com/radioroom/showthread.php?t=134706)

tomfon 04-07-08 05:28 PM

2 Mods, JSGME Mod Enabler and 1 question!
 
Hallo to all the aces of the depths! (I hope the expression makes sense:-?)
So,here we go.
I used JSGME Mod Enabler to install the "ReaWeatherFix" Mod by Stiebler and there was a report window saying that the scene.dat file had already been altered by the "16 kms atmosphere" Mod ; therefore if i insisted on installing the Mod this would probably cause "adverse effects".
A similar report occured when i tried to install the [REL]VII Skin Mod by GoldenEagle8 saying that the NSS_Uboat7c and NSS_Uboat7c41 dat files had already been altered by the "GWX-VIIC players' Sub" Mod and therefore etc, etc.
So, should i uninstall the Mods "16 kms atmosphere" and "GWX-VIIC players' Sub" that seem to conflict with the "ReaWeatherFix" Mod and the [REL]VII Skin Mod before the installation of the latter ones or is there nothing to worry about?
P.S. I really like this 16 kms Mod!:yep:
Thanks, in advance!

Wreford-Brown 04-07-08 10:53 PM

JSGME will reverse any odd effects you have by taking out the new file and reverting to your old ones. I don't use the exact mods that you do, but I tend to ignore the messages and check out what has changed and whether I like the change. If something freaky happens, I go back to JSGME and take the mod out.

I recommend you try one mod at a time. Once I made the mistake of installing over a dozen mods at one time and spent a couple of days trying to work out which one was causing CTDs .:oops:

I put my least favourite mods in first with my preferred ones last. This means that I get the full benefit of my preferred ones and accept that I may lose something from the earlier ones.

tomfon 04-08-08 06:51 AM

I think you are right. This way, i can avoid an overload of modifications and probable unwanted effects.
So, in that sense, RealWeatherFix Mod is a m u s t. :rock:

tomfon 04-10-08 09:35 AM

Quote:

Originally Posted by tomfon
I think you are right. This way, i can avoid an overload of modifications and probable unwanted effects.
So, in that sense, RealWeatherFix Mod is a m u s t. :rock:

I have allready played 2 patrols using this Mod and though there are some heavy weather scenes with rain, poor visibility and heavy wind it won't last more than 1 or 2 days. I'd say that there is a significant randomisation of the winds' speed and certainly the weather scene changes almost 24 hours (sometimes maybe less than 24h).


All times are GMT -5. The time now is 06:45 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.