![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
|
![]()
Ok so im sure everyone here uses time compression in SH4 (or has alot of free time on their hands) but how does the game run?
My biggest problem with time compression is coming into the ports to refit, or after a mission. It must be something to do with the traffic in the port as at 4000x the game will start to jump like crazy and usualy result in my submarine hurtling into the port at 900 mph, thus ending my carrier :rotfl: anyone else get slowdown at the most inappropriate times?
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
|
![]()
I have the same problem, which is why I tend to slow down to 512x or so when approaching port
__________________
Current Eastern Front status: Probable Victory |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() |
![]()
And you can't shut down the radar that causes it either. Best to plan for it an reduce TC when you get near port. That's where I love the Trigger Maru remapping of the TC keys to make the backspace go to 1x in one keypress. Then you can throttle back up to 256 or 512.
People with fast 8800GT and better graphics cards are probably wondering what we're talking about.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#4 | |
Gunner
![]() Join Date: Mar 2007
Location: Suffolk, UK
Posts: 96
Downloads: 6
Uploads: 0
|
![]() Quote:
As suggested, the best option is to gradually reduce TC as you approach the port. WB. |
|
![]() |
![]() |
![]() |
#5 | |
Seaman
![]() Join Date: Jul 2007
Location: Hillsboro, OR
Posts: 36
Downloads: 124
Uploads: 0
|
![]() Quote:
I have a 8800GT and I know EXACTLY what you are talkin’ about! My solution to minimize the stuttering around port is to set a waypoint ~75 miles from port and then throttle back to 128 or so until the “ThePlayerCanDock” warning icon starts to flash (in V1.5). Flying into port at 4000x TC is gonna leave a mark! ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#6 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
![]() Quote:
I once came into port really fast because of TC sticking on high and got beached. I could refit, but that just put me back further up the beach. Last edited by Nisgeis; 04-06-08 at 03:29 PM. |
||
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
|
![]()
I use TC very modestly in the game. 1000 for short bursts of 30 sec or less.
250 tops when in enemy areas. In close to port I use 2-4X for short bursts. I enjoy the denser activity and scenery. I also like to pilot the boat right into the berth. Even in Pearl my animation is pretty smooth. -Pv- |
![]() |
![]() |
![]() |
#8 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]()
Another thing you want to consider is your speed. TC or not if you come flying into port on flank, even if you slow down the TC you are going to need a long way to stop that boat.
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
![]() |
![]() |
![]() |
#9 |
Watch
![]() Join Date: Apr 2008
Posts: 20
Downloads: 0
Uploads: 0
|
![]()
I can tel you i have a 8800GT and it's not a problem related to the graphics card. This tends to hapen when you have been out of port for a while and continus to get worse after you mission gets longer, also i have noticed taht when you get more kill's by refitting a couple of times even a tc of around 250 is terrible, and the u-boat missions is not helping out one bit,.... If anything it made it worse.
Eversince i've reffitted 3 times on a mission and saw the horrible results near port i now just run the ammo i have and return to port when it gone.... ![]() |
![]() |
![]() |
![]() |
#10 | ||
Seaman
![]() Join Date: Apr 2008
Posts: 31
Downloads: 0
Uploads: 0
|
![]() Quote:
I have the same with a 8800GTX, I just stop my plot outside aways then slow and replot. A harbor pilot would be a cool addon. AJ; that's just too funny. If your dive planes were a little bigger you could launch into the stratosphere and come around for a smooth landing. |
||
![]() |
![]() |
![]() |
#11 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
|
![]()
lol yeah they could always add landing lights at the ports
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#12 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
|
![]()
Like the others, I always scale back to 512x when I start getting near a port. I turn off the SJ radar too, but the SD radar will still pick up patrolling aircraft. Usually when I start getting visual sightings on vessels at the port I don't go back up above 256x and Ahead Standard (using TMO), and just run on that until I can dock.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
![]() |
![]() |
![]() |
#13 |
Medic
![]() Join Date: Oct 2007
Posts: 162
Downloads: 20
Uploads: 0
|
![]()
Like some already have said, I have an 8800GT and I also have the problem. I do shut off my radar and I also go down to about 250X when I am getting near to port. With my old computer using the onboard 6150 graphics card I couldn't stop one time and impaled my boat into a heavy crusier.
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#14 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
|
![]()
I tend to beleive everyone is going to have the same problem no matter what video card you have. There's a lot of data to be processed in this game and at high time compression, the processor is the weakest link. Note that the fastest TC you can use in 3d is 32X. BTW, I too shut down the radar when leaving or entering port.
|
![]() |
![]() |
![]() |
#15 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
Uploads: 0
|
![]()
Its actually not a bug. The game still keeps track of objects and such even in high time compression. The result is some stuttering as the game attempts to keep up with new contacts in high TC. It was the same in SH3. THis happens regardless of whether or not your crew/radar spots the objects. THey are there in the world doing their thing and still must be processed. A little cheat becomes available due to this. If you are traveling in enemy waters above 512 TC and start to get that stutter then there is a ship nearby.
![]()
__________________
"No matter where you go... there you are" - Buckaroo Banzai |
![]() |
![]() |
![]() |
|
|