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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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This is for patch 1.5 or patch 1.4
Back to basics Here is an edition of w_clears environment mod with the beautiful colors . It has the stock SH4 1.4 patch scene.dat with a more realistic sea speed . You will get spotting ranges which are pretty good . (the only mods i use are RSRDC for stock and green button mod) . If you find the waves too big and the sub going under too often then refer this http://www.subsim.com/radioroom/showthread.php?t=133454 ![]() file size 6.49mb http://files.filefront.com/W+Clear+Enviromental+40+nrar/;9876220;/fileinfo.html Last edited by THE_MASK; 03-25-08 at 06:50 AM. |
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#2 |
Canadian Wolf
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Good work sober, nice to have options
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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[Quote]: It has the stock SH4 1.4 patch scene.dat with a more realistic sea speed .
So just to be sure, this is for 1.4 only? Also, what do you mean by "realistic sea speed"? I haven't tried the mod yet, but was wondering how the mod affected sea speed:hmm: |
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#4 |
Ace of the deep .
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Its only the scene dat and some graphics and a couple of other files . Should work with 1.4 or 1.5 . Install while in port and enable with JSGME . It seems to me the devs got the environment right in patch 1.4 . in This adds w_clears colours . The waves speed has been slowed down to a more realistic speed especially when looking thru the scope . cheers sober out .
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#5 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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Does this fix the light shafts issue, too? I am currently using w_clear's version with the modified shaft files that enable underwater shafts, but eliminate or reduce the night sky side-effects.
Also, did you change the visual range of the crew in fog, so that if I see a ship they can see a ship?
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#6 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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Not sure about the light shafts being fixed, but according to what Sober wrote in the beginning of this thread, spotting visability by the crew has been improved ![]() |
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#7 |
Weps
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Ihope it does,that was it's only weakness.
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#8 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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I have noticed a slight fps boost in good weather. Will be interested to see what it does in rain and fog. In general, I have noticed less bad weather since loading Sober's version, but I don't know if he edited the bad weather frequency or if the game just hasn't given me any, lately. Last night was clear sailing for 2 hours of game play.
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__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#9 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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Okay, my experience with rough seas and bad weather isn't so good. Seems to eat fps up more than w_clear's version. Waves are HUGE and it's just about impossible to see anything through the scopes at periscope depth in rough weather. Even at 12 meters I don't see the target about 80% of the time. Also, I think that the waves need to be sped up a little.
I still think that the weather needs to be toned down for the Pacific, in general. Other than the occasional typhoon and even rarer tsunami, I doubt that the Pacific is as violent as portrayed in the game.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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