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-   -   [rel]w_clear Environment 4 mod (sobers edition) (https://www.subsim.com/radioroom/showthread.php?t=133728)

THE_MASK 03-23-08 05:37 PM

[rel]w_clear Environment 4 mod (sobers edition)
 
This is for patch 1.5 or patch 1.4
Back to basics
Here is an edition of w_clears environment mod with the beautiful colors . It has the stock SH4 1.4 patch scene.dat with a more realistic sea speed . You will get spotting ranges which are pretty good . (the only mods i use are RSRDC for stock and green button mod) .
If you find the waves too big and the sub going under too often then refer this
http://www.subsim.com/radioroom/showthread.php?t=133454
http://img143.imageshack.us/img143/4...sevnmodeo9.jpg

file size 6.49mb
http://files.filefront.com/W+Clear+Enviromental+40+nrar/;9876220;/fileinfo.html

ReallyDedPoet 03-23-08 06:25 PM

Good work sober, nice to have options :up:


RDP

Fish40 03-24-08 04:52 AM

[Quote]: It has the stock SH4 1.4 patch scene.dat with a more realistic sea speed .



So just to be sure, this is for 1.4 only? Also, what do you mean by "realistic sea speed"? I haven't tried the mod yet, but was wondering how the mod affected sea speed:hmm:

THE_MASK 03-24-08 05:30 AM

Its only the scene dat and some graphics and a couple of other files . Should work with 1.4 or 1.5 . Install while in port and enable with JSGME . It seems to me the devs got the environment right in patch 1.4 . in This adds w_clears colours . The waves speed has been slowed down to a more realistic speed especially when looking thru the scope . cheers sober out .

M. Sarsfield 03-24-08 10:15 AM

Does this fix the light shafts issue, too? I am currently using w_clear's version with the modified shaft files that enable underwater shafts, but eliminate or reduce the night sky side-effects.

Also, did you change the visual range of the crew in fog, so that if I see a ship they can see a ship?

Fish40 03-24-08 02:15 PM

Quote:

Originally Posted by M. Sarsfield
Does this fix the light shafts issue, too? I am currently using w_clear's version with the modified shaft files that enable underwater shafts, but eliminate or reduce the night sky side-effects.

Also, did you change the visual range of the crew in fog, so that if I see a ship they can see a ship?



Not sure about the light shafts being fixed, but according to what Sober wrote in the beginning of this thread, spotting visability by the crew has been improved:yep:

badaboom 03-24-08 09:36 PM

Ihope it does,that was it's only weakness.

M. Sarsfield 03-25-08 10:23 AM

I have noticed a slight fps boost in good weather. Will be interested to see what it does in rain and fog. In general, I have noticed less bad weather since loading Sober's version, but I don't know if he edited the bad weather frequency or if the game just hasn't given me any, lately. Last night was clear sailing for 2 hours of game play. :up:

M. Sarsfield 03-27-08 10:12 AM

Okay, my experience with rough seas and bad weather isn't so good. Seems to eat fps up more than w_clear's version. Waves are HUGE and it's just about impossible to see anything through the scopes at periscope depth in rough weather. Even at 12 meters I don't see the target about 80% of the time. Also, I think that the waves need to be sped up a little.

I still think that the weather needs to be toned down for the Pacific, in general. Other than the occasional typhoon and even rarer tsunami, I doubt that the Pacific is as violent as portrayed in the game.


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