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#1 |
Ace of the Deep
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I'm sure this topic has been beaten to death over the years, but it still bugs me. I'm not sure what the advantage was of an electric torp over a steam torp in real life, because I imagine that a torpedo launch (and it's entire subsequent run) would be such a noisy event that escorts would most certainly hear it, and hence get a good bearing to the attacker from it. Like - in real life, at torpedo launch, I imagine that ships would start evasion right away following a 'Torpedo in the water' report. I wonder if there's some way to mod this into SH3??
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#2 |
Stowaway
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:hmm:
My first thought would be to tie in an invisible Bold with no effects to the launch. Anybody listening hears those. ![]() |
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#3 |
Eternal Patrol
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I've read Nicholas Monsarrat's works (The Cruel Sea, Monsarrat at Sea), as well as Donald MacIntyre's U-Boat Killer, and I don't recall either of them ever mentioning anything like that; and they were both escort captains during the war.
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#4 | |
Ace of the Deep
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#5 |
Stowaway
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I don't think they had the ability to hear sounds as well as now days.
Now days, they can tell what ship it is (by name!) and if it's running properly!! Back then? I doubt you'd hear the doors and launch over the convoy sounds themselves. |
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#6 | |
Ace of the Deep
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#7 | |
Ace of the Deep
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#8 |
Fleet Admiral
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I guess the ships sound heads would have to be aimed directly at the torpedo in order to pick up the sounds. What would be the chance of that happening at precisely the same moment as the torpedo passing through the bearing?
I think it would be much easier spotting the steam torpedo path and from what I read even that was difficult except in calm seas. I think it would be a pretty lucky sound crew to detect a torpedo in WWII and to be able to locate and determine a reciprocal plot in time to take any effective maneuvers would be extra tough. Has anyone come across any references from British or American ASW folks in WWII addressing this?
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#9 | |
Ace of the Deep
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#10 |
Navy Seal
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With the WWII technology your hydrophones would have to be pointing at the U-boat to hear the launch. The sound man would need to be trained to interpret the sound.
The sight of the wake of the steamers allowed a warship to turn and avoid the incoming "kiss." Nevertheless, on stock and GWX, the escorts will head for datum point (the location you launched your torpedoes from). Thus, a small suggestion: get away from datum, do the wiggle-waggle and dive deep after launching. ![]()
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#11 |
Stowaway
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Actually escorts could hear the torpedoes as they made their runs in.
During a U-Boat torpedo attack a sonarman picked up the distinctive hiss of an approaching fish. "I ran out on the bridge to prepare for an explosion. I looked over the side in time to see the torpedo streak on by about 10 feet away from the hull! An order had been given to stream FXR, and sure enough the torpedo headed for it and blew up well astern!" Rocky Schoenrock, Sonarman, USS Inch (DE-146) (http://www.de220.com/Armament/Decoys/Decoys.htm) The biggest advantage is that electrics did not leave a visible bubble trail on the surface. That was visible for quite a distance in good visibility. And while merchants didn't have personnel manning hydrophones, they did have watch crews. If they spotted the bubble trail they could immediately detect not only where the torpedo had come from but, more importantly, where it was headed. Sometimes even a minute's warning was enough to initiate a course change sufficient to generate a miss. As well, electrics left no 'back-trail' for an escort to follow and trace. |
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#12 |
Stowaway
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The problem with the Bold attach is,
There is no control over angle. It's all or nothing. A ship inline with a torp probably would not hear it because the torp itself would block the sound, and since the sound starts at the rear? We have a cone of silence, so to speak. |
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#13 |
Ace of the Deep
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Thing is, a sonar ping is a transient, directional thing right? Allied soundmen could hear it if the sub made a ranging ping (I assume). I guess in the end though, this is probably a hard-coded thing in SH3 - either they hear torps or they don't. And they don't. I guess if you emitted a sonar ping at the time of launch, that could count as a 'launch transient'. Emitting a bold isn't quite right because it remains for a long time. Now, if there was some way to tie the 'invisible' bold device to the torpedo, so it followed it's course, then you might have an 'audible' torpedo from the AI's point of view. Problem is, from my experience, the bold device is _loud_ for the SH3 AI - I've accidentally dropped them when trying to set rudder to amidships, and the escorts come racing from miles away. And, then you'd get the AI chasing your torpedo...
![]() In the late war, I'm firing pattern running torps from like 5km away. They have a few minutes of run-time, and the escort screen forms a rough circle around the convoy. You'd think they'd be monitoring the bearings outside of the convoy, and hence would detect a rather loud, angry, torpedo approaching before they could see the steam trail. Maybe not though. In modern warfare (c.f., dangerous waters), when you launch a torp, everybody knows about it. |
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#14 | ||
Electrician's Mate
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I guess the presence of such gear in SH3 is somewhat fictionnal (the same with the ingame early availability of the type XXI boats). But in the eventuality such equipement was available, yes technically speaking a ping would be heard by anyone in range with hydrophones, or even without them. Quote:
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#15 | |
Captain
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I like steam over electric. And it's rare that the bubble trail is detected and allows the merchant to evade. But it does happen.
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