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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Is there a mod for GWX 2.0 that will turn the gray map icons back into the color that will identify them as either friend, foe, or neutral?
I'm finding that I have to get within 700 meters or so to absolutely identify which side a ship is on. I don't believe that any member of the watch on a U-Boat had to get that close to be sure about what side a boat was on.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#2 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#3 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Thanks, I like the mod, its nice to have the icons on the map looking more like the ones I saw in SH4 (I played that one first), but what I really wanted was a mod that would make those gray ship Icons back into a color Icon the way they are in Stock SH3
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#4 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Anyone out there that can help me change this? I want the Gray Icons (as set in GWX 2.0) to go back to the stock color in SH3.
Anyone that can help me identify how to do this?
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#5 |
Eternal Patrol
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Rule #1 for installing mods: always make a backup file of everything you are going to change, right up to and including a stock+1.4b patch of the whole Data folder.
Since I always do this I am in a position to send you a copy of the original files, but first someone will have to tell me exactly which ones those are. ![]() I use a mod that removes all icons, so the map is empty until I ID a ship, and then it appears, so to me even the gray icons give too much information.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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I use JGSME. Covers the need to make backups. The problem is, GWX 2.0 is a self installing mod (actually, at this point it would be more accurate to call it a full blown expansion of the game) and unlike most mods I use, I can't seem to figure out how to look at the individual components of the mod so I can pick it apart.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#7 | |
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
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C:\Program Files\Ubisoft\SilentHunterIII\data\Menu\Gui\Units Don't hold me to it.
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#8 | |
Chief of the Boat
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![]() Of course we did.....It's just me....must have another drink ![]() ![]() |
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#9 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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hehe, yeah, we did. This was my first post, didn't get a response soon enough so I started considering other places to post that might get the attention I needed. Turned out I was right
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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