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Old 03-05-08, 03:29 AM   #1
Scurvy
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Default Corrupt Save?

I had just made it to my patrol area, when my radar man picked up a lone merchant. After setting up for a shot, and when she was close enough, I noticed that the ship had suffered damage. There was a small fire burning on the deck.

I sent a torpedo into her, just under the smokestack and no effect, other than the ship started zig-zagging. So, I came to the surface and started chasing her. I was able to send a spread, with another torpedo detonating in her aft. Still, the ship continued along, like it had a force field around her. No damage at all, no change in speed.

Is this a small glitch that I should ignore or a corrupt save-game that I should abandon? Luckily, if it is, I just started this patrol.
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Old 03-05-08, 07:04 AM   #2
DavyJonesFootlocker
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I, too have had this experience. I use TM, RSRDC and NSM4. Hitting the stern do not always sink the ship. In fact I thought it would have fragged the props. Sometimes the torp seems to go through the ship. So, what I did was speeded up the boat got to a 45-degree angle and set the torps to shallow running. Did the job.
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Old 03-06-08, 03:34 AM   #3
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Thanks, DJFL. I didn't so much expect to sink the ship, but to (at least) slow it down. It still chugged along, with no apparent (or visible) damage, whatsoever. And, I am still playing with stock, patched to 1.4.

Being afraid it was a corrupt save, I've decided to delete it and restart from a previous one.
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Old 03-06-08, 08:34 AM   #4
Digital_Trucker
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It's probably not the problem, but do you have your torpedos set for contact detonation only? If you use magnetic detonation and hit anywhere above the keel, the torpedo is liable to go off before it contacts the ship, thereby reducing the amount of damage done. Just a thought.
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Old 03-07-08, 03:32 AM   #5
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Quote:
Originally Posted by Digital_Trucker
It's probably not the problem, but do you have your torpedos set for contact detonation only? If you use magnetic detonation and hit anywhere above the keel, the torpedo is liable to go off before it contacts the ship, thereby reducing the amount of damage done. Just a thought.
No sir. I only launch torpedos with contact detonation. I've deleted that game-save and started from an earlier one. No problems, so far, but I'd like to know if it might raise a flag, in future encounters. I'm still not sure whether to delete the save file, in the future, or simply run away from an abberent glitch and the rest of the game will play normally.
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Old 03-07-08, 06:32 PM   #6
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I play the stock game and have not had any torps which actually hit the ship fail to damage it. One way or another, I sink every ship I hit at least once.

Some people have mistakenly loaded up with and fired wake homing torps. Although they do have limited use, they have very small warheads and should not be a major part of your torp loadout. The heavy hitters are the 14s and 18s.
Mark 10s are also a little wimpy which require twice as many hits as the 14 to sink.
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Old 03-07-08, 08:39 PM   #7
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had this as well sucks don't it
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Old 03-08-08, 04:02 AM   #8
Scurvy
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Quote:
Originally Posted by gimpy117
had this as well sucks don't it
Yessir, it does. I'm still not sure what to make of it. I've started anew and hope to never have anymore encounters with invincible merchants, roasting marshmallows on their decks.

Thanks for the replies, fellas.
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