SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-01-08, 05:47 AM   #1
Wolf359
Navy Dude
 
Join Date: Aug 2006
Location: Croatia
Posts: 171
Downloads: 3
Uploads: 0
free movement mod in sub interior...

Are possible to make a mod which will grant to player free movement in sub interior or on conning tower?! :hmm:



Also been beautiful together with “this freedom movement mod” if we can made all sub sections/stations from forward torpedo room to backward torpedo room…



Wow this will make next level of realism in SH3.


What you think?
__________________
Imperial Germany Mod
WEBSITE:
http://igm.elementfx.com/index.html
DOWNLOAD:
http://igm.elementfx.com/igm_download_links.htm


GWX Expansion mod link: http://thegreywolves.com/
Wolf359 is offline   Reply With Quote
Old 03-01-08, 06:11 AM   #2
Kptlt. Siegmann
Machinist's Mate
 
Join Date: Sep 2006
Location: Docked at Kiel
Posts: 128
Downloads: 23
Uploads: 0
Default

I would so love to be able to walk through the interior of my boat bow to stern, immersion factor!
Kptlt. Siegmann is offline   Reply With Quote
Old 03-01-08, 06:26 AM   #3
Kar
Seaman
 
Join Date: Aug 2005
Location: Czech republic
Posts: 38
Downloads: 1
Uploads: 0
Default

Try to press shift+F2
Kar is offline   Reply With Quote
Old 03-01-08, 06:34 AM   #4
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

Extremely unlikely if you ask me.
__________________

GlobalExplorer is offline   Reply With Quote
Old 03-01-08, 08:47 AM   #5
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

What would be the point, very little of the subs interior has been modelled apart from control, conning, radio, phones and captains bunk
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-01-08, 09:31 AM   #6
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default

As Kar said we already have free movement inside the radio room, control room and tower by pressing Shift+F2.
__________________
flakmonkey is offline   Reply With Quote
Old 03-01-08, 05:35 PM   #7
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by jimbuna
What would be the point, very little of the subs interior has been modelled apart from control, conning, radio, phones and captains bunk
Actually modelling is not the problem. I can do it myself here in less then a week. The problem is how to put the new modelled rooms to work within sh3. How do you access that?

If you have a way, ANY way of doing that, library, objects, new buttons, I dont know, any way to access the new rooms the same way you access the old ones, I'll modell all the other rooms myself, and maybe, if possible, another mod with open hatches between the new rooms.

Modelling is easy, putting it to work not so much.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-02-08, 12:50 PM   #8
AdlerGrosmann
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Kar
Try to press shift+F2
An as just about all the player's sure don't know about these secret buttons. Neither did I, why don't someone post "all" the controls/moves that aren't in the SH3 Instruction Booklet then no one would post these things.
  Reply With Quote
Old 03-02-08, 01:25 PM   #9
Wolf359
Navy Dude
 
Join Date: Aug 2006
Location: Croatia
Posts: 171
Downloads: 3
Uploads: 0
Maybe I have solution for movement between stations!
It can been made (maybe) similar to the movement from command room to the upper side of conning/observation tower (with simple click to the hatch)
__________________
Imperial Germany Mod
WEBSITE:
http://igm.elementfx.com/index.html
DOWNLOAD:
http://igm.elementfx.com/igm_download_links.htm


GWX Expansion mod link: http://thegreywolves.com/
Wolf359 is offline   Reply With Quote
Old 03-03-08, 07:34 AM   #10
Barbac
Helmsman
 
Join Date: Jan 2008
Posts: 101
Downloads: 21
Uploads: 0
Default

I maybe wrong but I remember I had once seen a video of DivingDuck's Open Hatch mod that allowed the player to "walk freely" in the sub and go from one compartment to another though I cannot tell you whether this mod was GWX 2.0 compatible or not ...

Barbac
Barbac is offline   Reply With Quote
Old 03-01-08, 11:39 AM   #11
Wolf359
Navy Dude
 
Join Date: Aug 2006
Location: Croatia
Posts: 171
Downloads: 3
Uploads: 0
Default

I didn't know this. Thanks you for inform me.
__________________
Imperial Germany Mod
WEBSITE:
http://igm.elementfx.com/index.html
DOWNLOAD:
http://igm.elementfx.com/igm_download_links.htm


GWX Expansion mod link: http://thegreywolves.com/
Wolf359 is offline   Reply With Quote
Old 03-01-08, 02:47 PM   #12
i_b_spectre
Engineer
 
Join Date: Aug 2007
Posts: 205
Downloads: 7
Uploads: 0
Default

I knew we had mobility in the control room, radio/sound rooms, capt.'s bunk and on the bridge, but the conning?
__________________
Spectre
i_b_spectre is offline   Reply With Quote
Old 03-01-08, 03:04 PM   #13
silentrunner
Watch Officer
 
Join Date: Aug 2007
Location: Mind your own business English Types
Posts: 334
Downloads: 0
Uploads: 0
Default

Yeah just press the camera up key from the command room and the camera will appear in the tower.
__________________



silentrunner is offline   Reply With Quote
Old 03-01-08, 07:26 PM   #14
noe
Seaman
 
Join Date: Nov 2005
Posts: 36
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by i_b_spectre
I knew we had mobility in the control room, radio/sound rooms, capt.'s bunk and on the bridge, but the conning?
Hi,

I had a few months brake from subsims... Is free movement in the bridge mod avaiable? Searched forum but nothing found :hmm:
noe is offline   Reply With Quote
Old 03-01-08, 08:27 PM   #15
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by noe
Quote:
Originally Posted by i_b_spectre
I knew we had mobility in the control room, radio/sound rooms, capt.'s bunk and on the bridge, but the conning?
Hi,

I had a few months brake from subsims... Is free movement in the bridge mod avaiable? Searched forum but nothing found :hmm:
Shift+F2, hit HOME until u reach the tower.

There's a mod with a free view on the deck.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.