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-   -   free movement mod in sub interior... (https://www.subsim.com/radioroom/showthread.php?t=131989)

Wolf359 03-01-08 05:47 AM

free movement mod in sub interior...
 
Are possible to make a mod which will grant to player free movement in sub interior or on conning tower?! :hmm:



Also been beautiful together with “this freedom movement mod” if we can made all sub sections/stations from forward torpedo room to backward torpedo room… :lol:



Wow this will make next level of realism in SH3.:arrgh!:


What you think?

Kptlt. Siegmann 03-01-08 06:11 AM

I would so love to be able to walk through the interior of my boat bow to stern, immersion factor!:up:

Kar 03-01-08 06:26 AM

Try to press shift+F2 :up:

GlobalExplorer 03-01-08 06:34 AM

Extremely unlikely if you ask me.

Jimbuna 03-01-08 08:47 AM

What would be the point, very little of the subs interior has been modelled apart from control, conning, radio, phones and captains bunk http://www.psionguild.org/forums/ima...ies/pirate.gif

flakmonkey 03-01-08 09:31 AM

As Kar said we already have free movement inside the radio room, control room and tower by pressing Shift+F2.

Wolf359 03-01-08 11:39 AM

I didn't know this. Thanks you for inform me.:up:

i_b_spectre 03-01-08 02:47 PM

I knew we had mobility in the control room, radio/sound rooms, capt.'s bunk and on the bridge, but the conning? :huh:

silentrunner 03-01-08 03:04 PM

Yeah just press the camera up key from the command room and the camera will appear in the tower.:up:

Philipp_Thomsen 03-01-08 05:35 PM

Quote:

Originally Posted by jimbuna
What would be the point, very little of the subs interior has been modelled apart from control, conning, radio, phones and captains bunk http://www.psionguild.org/forums/ima...ies/pirate.gif

Actually modelling is not the problem. I can do it myself here in less then a week. The problem is how to put the new modelled rooms to work within sh3. How do you access that?

If you have a way, ANY way of doing that, library, objects, new buttons, I dont know, any way to access the new rooms the same way you access the old ones, I'll modell all the other rooms myself, and maybe, if possible, another mod with open hatches between the new rooms.

Modelling is easy, putting it to work not so much.

noe 03-01-08 07:26 PM

Quote:

Originally Posted by i_b_spectre
I knew we had mobility in the control room, radio/sound rooms, capt.'s bunk and on the bridge, but the conning? :huh:

Hi,

I had a few months brake from subsims... Is free movement in the bridge mod avaiable? Searched forum but nothing found :hmm:

Philipp_Thomsen 03-01-08 08:27 PM

Quote:

Originally Posted by noe
Quote:

Originally Posted by i_b_spectre
I knew we had mobility in the control room, radio/sound rooms, capt.'s bunk and on the bridge, but the conning? :huh:

Hi,

I had a few months brake from subsims... Is free movement in the bridge mod avaiable? Searched forum but nothing found :hmm:

Shift+F2, hit HOME until u reach the tower.

There's a mod with a free view on the deck.

Jimbuna 03-02-08 06:31 AM

Quote:

Originally Posted by noe
Quote:

Originally Posted by i_b_spectre
I knew we had mobility in the control room, radio/sound rooms, capt.'s bunk and on the bridge, but the conning? :huh:

Hi,

I had a few months brake from subsims... Is free movement in the bridge mod avaiable? Searched forum but nothing found :hmm:

It's included in the forthcoming release of GWX2.1

http://img98.imageshack.us/img98/9678/gwx21gifuj3.gif

i_b_spectre 03-02-08 07:54 AM

Quote:

Originally Posted by jimbuna
It's included in the forthcoming release of GWX2.1

Yet another reason to fidget in my chair whilst waiting for 2.1 :up: I figured it was a feature I'd somehow missed that was already in the game.:damn:

sergbuto 03-02-08 09:42 AM

Quote:

Originally Posted by noe
Quote:

Originally Posted by i_b_spectre
I knew we had mobility in the control room, radio/sound rooms, capt.'s bunk and on the bridge, but the conning? :huh:

Hi,

I had a few months brake from subsims... Is free movement in the bridge mod avaiable? Searched forum but nothing found :hmm:

http://www.subsim.com/radioroom/showthread.php?t=122690

Active download link can be found on the third page of the thread.


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