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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
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So... first patrol with OLc GUI GWX2 100%
Was sent to the ED97 (Operation Paukenschlag) ... with my VIIc ![]() Went there and found a Med Tanker on my way there... Guess I am just too unpatient... well he saw me... (GWX 2.0's AI is really unfair at this point! ... is there a "fix" possible?) Well I did my best... but it was zigging and zagging and I missed with the first torp. I then sneaked my way to it till I was around 800 and fired a "quick shot" as I knew his speed... I estimated his AOB roughly and good enough ![]() aimed for the stern section and hit it right there ![]() shot again and missed... I don't know what I did wrong... I guess I missed bow-wise as it slowed down and I forget to take that into consideration ![]() so... it slowed down..... so I could not calculate the speed that easy at 6x zoom so I just estimated it to 2kts and shot at his bow and again hit 100% where I aimed (yeah I know should have gone to 1x and use the 15° scratch mark... but hey at 600m I could not miss ![]() All shots were done with TIII torps as contact torps on 5m as sea was a bit rough. All hits were exploding so I guess I also estimated the hit angle right. My problem is just that I am spottet too early...... I hear my WO tell me "enemy spottet" and in the same second I hear the first salvo of enemy fire go by.... ![]()
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#2 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
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Two things to keep in mind:
1. Speed Kills. The faster you go, the greater the distance they can see you at. I was raiding Loch Ewe the other night, running decks awash as slow as I could. Out of nowhere came an escort, and passed my stern at about 100m. Crank up the speed, and you're guaranteed to be spotted. 2. Time compression. High TC has the nasty habit of dropping you in the middle of the action, quite literally. Usually under a barrage of shells later in the war. Generally x125 is the maximum recommended speed. But even I lack that patience. ![]() Happy Hunting. |
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#3 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
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yeah speed seems to be the problem
![]() Need to keep that in mind
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#4 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
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I just escaped death in '41. Managed to get consistent hits with the new GUI so I thought I'd try a career patrol. Contact report: Large convoy, heading NNE speed 7knts! Flank speed! *cue Das Boot music* The weather is horrid, thunderstorm and low visibility, but I press the attack as its the first contact after 2 weeks at sea.
I can't see anything, the rain is lashing those in the conning tower ferociously. "Ship spotted, short range!" I thought, "at last, a merchant". Was ist das? Mein got! ALLLLLLLAAAARRRMMMMM! Teife!" The spotlight illuminates the boat and shells start falling around us, I've driven right into the middle of the convoy! Spent 1 hour 30 minutes evading the escorts who gave me a few close calls. Not having the external camera really makes the boat feel claustrophobic! I have yet to sink a single ship, bloody weather! ![]() Can't imagine how much work the OLC GUI must have taken, all I can say is bloody good job, have a beer on me when we get back to Brest! ![]()
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#5 | |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
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![]() Quote:
Let me correct this for you (I am German ![]() - Was ist das? Mein Gott! Allarm! Tiefe! Well I guess I can share that experience ![]()
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SH3 Commander GWX 2.0 OLC GUI |
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#6 | ||
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#7 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
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Yeah, it's an awesome mod. One of my favourites.
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#8 | |
A-ganger
![]() Join Date: Jul 2007
Location: München
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![]() - Alarm! |
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#9 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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Germans, Americans, Brits, Irish and Aussies understand Hoochie-woochie
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#10 |
Eternal Patrol
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Utahns, however, do not.:rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
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after some attacks on convoys and single ships ('42) I am getting better...
![]() roughly estimated I would say 1/5 of my shots miss but that are stupid misstakes... If I have the time to do al lthe calculations I normaly hit +/- 1° where I aimed and that is very good imho and reflects the power of this mod! Thanks again OLC!
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#12 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
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just a little update and then I'll let this topic die
![]() I am now around the 4th or 5th patrol with OLC's GUI with map update on which like very much cause I see the torpedo impact etc.. Doing fairly well I get 20-30kt per convos I attack and I now attack every single ship I find.. no more "this is too smal for me" I have a ratio of around 2-4t per torpedo which is fine with me now... when I used the WO to do the solution I hat around 5t per torpedo... well the time to choose my targets now is not that high... the DDs get real nasty now ('42) and doing a manual shot on a ziggin and zaggin merchant at 1500m is not that easy... even with the GUI ![]() But its good the way it is... ![]()
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