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#1 |
Ace of the Deep
![]() Join Date: Jan 2008
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Though this has likely been covered before, the recent influx of many Kaleuns fresh out of training and running short on fuel in their first patrols has prompted me to chip in my own two cents on the matter.
Being a fairly recent graduate of the Academy, the lessons I learned early on about managing fuel are still fresh in my mind. I now have eight patrols under my belt and have never run out of fuel getting back home. I'd have to say the hardest thing for any new Kaleun to get the hang of, next to crew management, is managing fuel. Direct experience for my own command is this... Type IIA stock configuration best speed for maximum range is 5 kts. Type VIIB stock configuration best speed for maximum range is 7 kts. Type VIIB upgraded with GWK turbo diesels best speed for maximum range is 8 kts. If you're stationed at Kiel or Flensburg in a type II boat it is highly recommended you use the Kiel Canal to shave some distance off your trip when travelling to patrol grids south of the Firth Of Forth. Use SH3 Commander to change your time compression max setting when near land from 4 to 512 or else transiting the Kiel Canal is about as much fun as having a root canal at the dentist! To find out what speed will give you the best range for your particular boat, stock or upgraded, is to simply set a speed in calm seas and then ask your Navigator to report the Maximum Range At Current Speed. His answers can vary by quite a bit each time you ask, so it is best to ask about three or four times spread out over a few minutes of mission time. This will give you a rough idea of the average range at any given speed. Bad weather, high seas, running with decks awash, and sprinting to intercept targets will cause you to burn more fuel. The rough seas also reduce your speed by as much as 3-4kts below what you ordered due to the boat nosing into waves and the stern heaving out of the water, exposing the props. Having decks awash will similarly affect your boat and reduce speed by 1-2kts. Don't take your fuel gauges too seriously. I find them to be horribly inaccurate and impossible to read the markings, especially the one that is part of the slideout gauges when you point your mouse at the lower left side of the screen. The Chief Executive officer's gauges that pop up when you ask him to report are more accurate, especially for battery and CO2 levels, but the Navigator's report for Maximum Range At Current Speed is much more reliable when you need to know if you have enough fuel to make it home (so long as you can maintain your speed in calm seas). You also need to be aware that dashing off at Ahead Full or Ahead Flank to catch a convoy or task force that shows up two or three grids away will seriously eat your fuel reserves. It's usually just not worth the trouble to do that. Save your fuel for intercepting targets close to your course or in your patrol zone. You can catch up to a slow moving vessel fairly well at Ahead 1/3 (near) or Ahead Standard (far) if you plot your intercept course correctly. Vessels moving at medium speeds means you need Ahead Full (near) or Ahead Flank (far) speed. For vessels reported as moving Fast or Very Fast, forget it unless you're lucky(?) enough to already be positioned ahead of their course. Ahead Flank will burn fuel far more than you expect and so use of it should be reserved for evasive maneuvers, attack maneuvers, and quickly getting ahead of a target over short distances for setting up an attack. Submerging to run on batteries to conserve fuel is a mistake many new kaleuns make. The fuel consumption while recharging the batteries more or less cancels out any fuel-saving benfits of running submerged. While it is true you're not using any fuel when cruising submerged you will use fuel recharging your batteries because one engine powers the recharge generator, leaving one engine to propel the boat at reduced speed (and use more fuel). Bear in mind that U-Boats are very limited with batteries. My VIIB can only stay under for long periods at 3 kts or less, 2 kts being the ideal for best range. Faster speeds consume battery power rapidly. Submerge only when doing a hydrophone check, avoiding contact with the enemy, making a torpdeo run against a target, or to go under very stormy or rough seas when remaining surfaced would consume more fuel than recharging the batteries later or you need to rest your crew in the quieter depths. Remember, U-Boats are slow compared to many other ships, especially warships, and it is just not practical to attempt intercepting targets that are very far away or moving fast. Keep your speed set to whatever gives you the best range and stick to it while cruising unless you're intercepting a contact, attacking a target, or avoiding an enemy. Following these guidelines means I usually have more than enough fuel to sail from Kiel to near Scapa Flow for a 24-hr patrol and then go around to the Irish coast for some deep-water convoy attacks before heading home in my trusty Type VIIB.
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Still sailing the high seas, hunting convoys with those who join me. |
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#2 |
Eternal Patrol
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I've always used Ahead 1/3 for cruising and Ahead Slow for patrolling, no matter what the boat. Never had a problem.
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#3 |
Planesman
![]() Join Date: Oct 2007
Location: mississippi
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U-420 IXB uses 9 knots manually inputed on the surface for cruising speed, this is 2 knots slower than regular 1/3rd but adds about 6000 kilometers to the voyage.
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#4 |
Ocean Warrior
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Location: Reading UK
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For VIIC 8KTS and for IXC 9KTS give the optimum range (without any engine upgrades)
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#5 |
Sonar Guy
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IIA (I know this as its the only boat I usually go for) is definitely 6kts for best range.
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#6 |
The Old Man
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Location: Warszawa, Polska
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Optimal speeds tested very carefully:
VIIB without upgrades: 8.25 knots VIIB with GW Kapselgeblase engine upgrade: 8.5 knots VIIC without upgrades: 8.1 knots VIIC with GW Kapselgeblase engine upgrade: 8.3-8.4 knots VIIC with MAN engine upgrade: 8.4 knots And there is usually quite a difference in range between going at 8 or a said above 8.5 knots. ![]() Details on the tests here: http://www.subsim.com/radioroom/showthread.php?t=129286
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#7 | |
Chief of the Boat
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#8 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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Nemo
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#9 |
Navy Seal
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Unless it is very close, I never chase a target that is moving away.
The exception being a convoy I have just attacked and plan to attack again . . . and again. But I do watch my fuel and will disengage if it becomes too fuel-costly.
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#10 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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I'll try to spoil your self-satisfaction a bit with some excerpts from "U-Boot's Commander Handbook".
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![]() Source: http://www.hnsa.org/doc/uboat/index.htm
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#11 |
Ocean Warrior
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I alway stick to these speed regardless of weather conditions (unless im intercepting)
Type IIA - 6knts (this can get a bit hairy in rough seas!) Type VII - 7-8knts Type IX - 8-9knts This is on all basic variations, without any engine upgrades.
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#12 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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In mentioning convoys, I suppose my own style is somewhat more conservative in attempting to intercept a distant convoy when it is moving away. It must work for me since my career tonnage so far is over 200,000 and leaves me with enough fuel to engage the enemy, avoid pursuit, and make it home.
As for the orders laid out by the U-Boat Commander's Handbook, I really feel that does not apply very well as it is a real world document and I'm speaking in the context of the game itself. Using it as a genral rule of thumb for the sake of "realism" seems to be how it is best suited. If SH3 truly enforced the ROE and operational orders of the real-life Ubootwaffe, then every Kaleun here would have a dossier stuffed full with reprimands, if not outright court-marshalled. Conducting your command as per those rules is not necessarily compatible with the methodology incorporated by the SH3 Dev Team. Abd_von_Mumit, you're more precise measures of speed and fuel efficiency are indeed welcome information. ![]() As I said, the information I provided is only from my own experiences in the game. I could never presume to be an "expert" on u-boat warfare ( can any of us truly claim that unless they were there? ). I'm merely passing on what I have learned from my own point of view in the hopes that it would help out a lot of the new Kaleuns that seem to be pouring in through the doors lately with complaints about fuel management. I would hope that anyone has enough brains rattling around to know that it is, ultimately, up to their own judgement on how best to conduct their command to suit their own style and process any information we here at the Radio Room might offer with a critical eye. I would not disrespect them by assuming they do not. If my observations about technical matters are erroneous, well, that's why we have this community, to collectively share what we know or think so accuracy emerges from the aggregate of discussion, debate, and the occasional dispute. I appreciate the critique, opinions, and observations all of you contribute. Collectively, we're a smart bunch! ![]() No matter how you prefer to engage the enemy, charging in with all tubes flooded or sneaking in for a surgical strike, so long as you're having fun is all that matters. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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