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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jan 2007
Location: Kent
Posts: 473
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I guess I need to concentrate a little more with GWX 2. I got the opportunity to do my first real patrol since resurrecting my pc and I've noticed one or two slight differences. Started the career in sep 1940 based out of St Nazaire. Patrol area assigned in DH54. First of all I got spotted by a merchant at 4500m in crap weather running with decks awash. No way he could have seen me that fast. I had literally seen his masts (and I mean literally since I was waiting for him to appear) when he opened fire... and hit me with his first round!! Damaged the hull and both periscopes. WTF!!
I limped away and decided to continue with my patrol after making repairs and cursing my luck. Then lo and behold while doing a hydrophone check off the azores in a storm I picked up a merchie short range, medium speed. Up scope and saw a blacked out small merchant about 1000m of my port side, guestimated a speed of 9 knots and fire. Big bang that lit up the storm. Unfortunately it also lit up the Rising Sun flag fluttering from the mast ![]()
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#2 |
Stowaway
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Ummmm . . . yes, I think we should award you a free mulligan for that last one.
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#3 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
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Sounds like time for a new career
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#4 |
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
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Who let Bernard Man the TDC!!!
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#5 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
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All the flags look the same to me at night. I just go by "If they aren't lit up... they're gonna get pegged !"
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#6 |
Helmsman
![]() Join Date: Dec 2007
Location: Ireland.
Posts: 102
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Is fear rith maith ná drochsheasamh.
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![]() SH3 1.4/GWX Gold/SH Commander Thallium/84% Realism |
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#7 | |
Commander
![]() Join Date: Jan 2007
Location: Kent
Posts: 473
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![]() Running away is one of my finest attributes. Has stood me very well in life
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The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture |
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#8 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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You have this thing for neutrals ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#9 | ||
Commander
![]() Join Date: Jan 2007
Location: Kent
Posts: 473
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__________________
The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture |
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#10 | |||
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#11 |
Eternal Patrol
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What report? You weren't there, you didn't do it and they can't prove anything. It's not like they can identify the torpedo.
It must have been a British sub.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Eternal Patrol
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No lights at night I sink them. If I get close trying to see what nation they are and they light me up with search lights I sink them. If the are neutral I figure that I did them a favor by getting rid of one stupid Captain.
Wunsch der Briten wurden als dumm, wie einige der Neutralen. |
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#13 | ||
Engineer
![]() Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
Downloads: 15
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armed merchants are overexaggerated in their danger. if they know your there you just gotta get close to blow it up... or duke it out in a gun duel, which is highly notrecommended, unless you know how to out manouver it, and zigzagwell
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#14 |
Subsim Aviator
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I have had little trouble with armed merchants. Their fire is generally innacurate over 1500 meters and they have a hard time spotting surfaced slow moving u-boats.
Really no reason you shouldn't be able to get within 1500 meters at night without being spotted. Day is another story, they can spot you up to 16km away. Better luck next time and remember... Virtually every ship out there in stock SH3 is British. But with GWX it could be any nationality... Check those flags! ![]()
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#15 |
Chief of the Boat
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Blame it on the Brits
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