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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2008
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greetings. played SH1&2, skipped 3. LOVE SH4 to death.
Running graphical mods only as of yet: ROW, smaller rocks/plants, natural sinking, uniforms, skins. I'm going to finish my career before installing TM/RSRD. My question: How deep before planes no longer spot submerged subs? I ask because right now everything is so easy (manual TDC and sonar solutions, of course)... seems like the biggest adjustment will be getting used to aerial visibility. |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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I got bombed with 75% hull damage at 160 ft. I am running TM 1.7.5 along with other mods. I think someone else posted that 200 ft. was a safe depth.
It sounds like a lot to avoid airplanes, but think of the size of the boat and also Pacific water is very clear in some areas in RL. Dive your boat to 200 ft. and then look at it under water from an external view level with the boat. The periscope masts aren't that far from the surface.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#3 |
Navy Seal
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Ducimus' planes talk a good fight, but they're really just big, fluffy, soft little kitty-cats.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 | |
Watch
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#5 |
Medic
![]() Join Date: Jun 2005
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Planes see you and this is why.... and from greater distances!
Take a sphere and place it on the water... that was the original plane sensor file anything from water lvl up could be seen... (if surfaced you'd get spotted). now take Ducimus's moddification (TM1.7.5 - 1.7.6).. this pushes the sphere into the water which means you have a semi-circular area under the surface which the planes can look into... the exact depth of this sphere is unknown but if you are at periscope depth they will spot your sub, i believe this also depends on height, speed and type of plane so be warned. whenever i see a plane i now always go to around 200ft if possible and turn at 90' to port or starboard (turning off your original course is crucial) as in some cases they can and will spot you going down and mark this location and will bomb along this heading once you are under, (Note depending on their speed this may take 5 or 10 minutes!) so if you are sat at 160ft and still following your original heading you may be unlucky enough to get a DC or bomb droped down ya tower... its not so much the fact they can see you at 160ft its that you probably havent moved far enough from your original dive position and you are still on your original course. |
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#6 |
Ace of the Deep
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I was motoring along at 160 ft. for several hours when I got bombed. Maybe Ducimus set the bubble too far below the surface?
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#7 |
The Old Man
![]() Join Date: Dec 2007
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This is the only thing I don't like in TM. Planes' bombs reaching 100 feet depth and more. In reality a watery surface will have the same effects as a brick wall when a freefalling bomb from over 1000m hits it.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#8 |
Ace of the Deep
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This happened to me in 1.7.5. Maybe Ducimus fixed this in 1.7.6?
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#9 |
Planesman
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thanks for the replies.
I do long to play TM/RSRD some day, but TERMINATOR-style planes scare the bejeezus out of me. I've taken helicopter tours around The Big Island, Maui, and Oahu and let me tell you from personal witness, the mighty Pacific gets very dark very quick. Good cloud-cover and 100' of Hawaiian water turns icy black. Sometimes the sun would poke out and the entire ocean became a thousand tiny mirrors. I stood on the Arizona Memorial and marvelled at the glassy water entombing the Arizona, only to watch the entire ship mostly dissapear as the wind, clouds, and chop changed. meh. |
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#10 | |
The Old Man
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#11 |
Samurai Navy
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Being a metric user, 200ft is all french to me. But in this thread here...
http://www.subsim.com/radioroom/showthread.php?t=129919 .... you will find two posts from Donut. In them he explains how deep you can be bombed (historically) and he posts a tip for modding out air night attacks. If 40m is anywhere near 200ft, then expect a big surprise when you read his post ![]() |
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#12 |
Ace of the Deep
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45 meters is 147.6 ft. That explains why I took a lot of damage at 160 ft., but does not explain how I was seen at 160 ft. when I was down there for a long time. Definitely a TM bug.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#13 | |
Planesman
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(look how hard it is to spot the Arizona from a helicopter!) http://www.enoa.com/images/tour-feat...ona-aerial.jpg http://www.bergoiata.org/fe/Paysages...,%20Hawaii.jpg http://thekid_98.tripod.com/arizona.jpg Sure, there are clearer pictures of the Arizona from a helicopter, but I'm trying to show how even at periscope depth a sub can and will dissappear from aerial view. I've putted around Oahu, circle-island, in SH4 and at times thought the water wasnt DARK enough! Pearl Habor is definitely not dark enough in this game. Last edited by walrusbomb; 01-30-08 at 12:36 PM. |
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#14 | ||
Eternal Patrol
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![]() I played 1, hated 2 (but loved it online with DC), love 3 and can't play 4 until I get a memory upgrade. Quote:
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#15 |
Planesman
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I agree that being spotted at 160ft is bugged. It's beyond needle in a haystack at that depth.
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