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#1 |
Seaman
![]() Join Date: May 2007
Location: Italy
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[Q]Torpedo availability changes...
I'm creating a mod for my self that change some aspect of the torpedo availability.
I know that a lot of parameters may be changed via the basic.cfg file. But I still have some doubts and i hope you can help me. In the basic.cfg file there are some string concerning the torpedo prototypes. How do they work? and for what purpose? How can I change the ammount of torpedoes available in harbour before patrol? Here is a pic for better explain what I mean: ![]() Thankyou for your time.
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Memento Audere Semper Gabriele D'Annunzio |
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#2 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
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Go to: SilentHunterIII\Data\Cfg
and open: Flotilla.cfg Fore every starting date you have the amound of available torpedos. Make changes carefully in accordance with availability in Basic.cfg Keep moding... ![]() |
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#3 |
Seaman
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Thank you NGT
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#4 |
Seaman
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Another little question...
This is the code I found in the Flottilla.cfg file: Code:
T0_*0=100 T0_*1=120 * is the marker for the date But the 0 and the 1 after the date marker, what do they mean?
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Memento Audere Semper Gabriele D'Annunzio |
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#5 |
Old Gang
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Mean the order... one, two, three, four...
Just that!
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To each his own |
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#6 |
Seaman
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I'm still confused...
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#7 |
Lieutenant
![]() Join Date: Sep 2006
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I am not sure but we can hope someone will rectify if wrong:
![]() The game provides, for every torpedo type, 2 options for random choice: 0 and 1. I suppose you never know which one will appear in game. So, give the same value to both, or …… T3_240=50 T3_241=20 |
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