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Old 01-16-08, 09:01 AM   #1
Dilust
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[Q]Torpedo availability changes...

I'm creating a mod for my self that change some aspect of the torpedo availability.
I know that a lot of parameters may be changed via the basic.cfg file. But I still have some doubts and i hope you can help me.

In the basic.cfg file there are some string concerning the torpedo prototypes. How do they work? and for what purpose?

How can I change the ammount of torpedoes available in harbour before patrol? Here is a pic for better explain what I mean:



Thankyou for your time.
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Old 01-16-08, 01:07 PM   #2
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Default More torpedos...

Go to: SilentHunterIII\Data\Cfg

and open: Flotilla.cfg

Fore every starting date you have the amound of available torpedos. Make changes carefully in accordance with availability in Basic.cfg

Keep moding...
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Old 01-16-08, 01:32 PM   #3
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Thank you NGT
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Old 01-17-08, 05:19 AM   #4
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Another little question...

This is the code I found in the Flottilla.cfg file:
Code:
T0_*0=100
T0_*1=120
T0 is the torpedo type
* is the marker for the date
But the 0 and the 1 after the date marker, what do they mean?
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Old 01-17-08, 05:28 AM   #5
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Mean the order... one, two, three, four...

Just that!
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Old 01-17-08, 11:16 AM   #6
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I'm still confused... what order..?
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Old 01-17-08, 11:45 AM   #7
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Default Torpedos number 0 and 1

I am not sure but we can hope someone will rectify if wrong:


The game provides, for every torpedo type, 2 options for random choice: 0 and 1. I suppose you never know which one will appear in game. So, give the same value to both, or ……

T3_240=50
T3_241=20
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