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[Q]Torpedo availability changes...
I'm creating a mod for my self that change some aspect of the torpedo availability.
I know that a lot of parameters may be changed via the basic.cfg file. But I still have some doubts and i hope you can help me. In the basic.cfg file there are some string concerning the torpedo prototypes. How do they work? and for what purpose? How can I change the ammount of torpedoes available in harbour before patrol? Here is a pic for better explain what I mean: http://img165.imageshack.us/img165/4...ebitmapto7.jpg Thankyou for your time. |
More torpedos...
Go to: SilentHunterIII\Data\Cfg
and open: Flotilla.cfg Fore every starting date you have the amound of available torpedos. Make changes carefully in accordance with availability in Basic.cfg Keep moding...:) |
Thank you NGT ;)
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Another little question...
This is the code I found in the Flottilla.cfg file: Code:
T0_*0=100 * is the marker for the date But the 0 and the 1 after the date marker, what do they mean? |
Mean the order... one, two, three, four...
Just that! |
I'm still confused... :damn: what order..?
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Torpedos number 0 and 1
I am not sure but we can hope someone will rectify if wrong::lol:
The game provides, for every torpedo type, 2 options for random choice: 0 and 1. I suppose you never know which one will appear in game. So, give the same value to both, or …… T3_240=50 T3_241=20 |
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