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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Best Torp, regardless of renown cost | |||
Mark 14 |
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24 | 35.29% |
Mark 18 |
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13 | 19.12% |
Mark 23 |
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26 | 38.24% |
Mark 27 |
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5 | 7.35% |
Voters: 68. You may not vote on this poll |
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#1 |
Nub
![]() Join Date: Jun 2007
Posts: 4
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Torp Mark (14, 18, 23 & 27) Info Req
Anyone care to share the differences betweeen the aforementioned torp's?
I've only gone out with the Mark 18's personally. Early in my career, many duds were evident (1 in 5 / 1 in 6 range.) My last 2 patrols, I haven't had a dud. As well, the Mark 27's available are VERY short ... If some kind soul could enlighten me, or point me to a thread I can't find, it'd be greatly appreciated. Cheers! ![]() |
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#2 |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
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#3 |
Nub
![]() Join Date: Jun 2007
Posts: 4
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Sweet, tnx Pali!!!!!!!!!!!!!
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#4 |
Lucky Jack
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I have been playing around with the Mk27 homing torp and it's strike rate against destroyers that are hunting you is very poor as they just can not keep up with there target. Against merchants results are a little better, latter today I will try them against destroyers in a convoy who have not spotted you yet.
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#5 | |
Gunner
![]() Join Date: May 2007
Posts: 98
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Yes this torpedo is a slow torpedo, it is a self defense weapon, battery powered so no wake. You should fire it at a charging DD. The game and real live make several departures, one is the faster the DD is going the harder it is for it to hear underwater contacts. So in a real life application you would fire it at close range, while deeper below the surface down a contact barring at a slow target.
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#6 | |
Eternal Patrol
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#7 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#8 |
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
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Have a look at my Sub Upgrades List for actual in game availability and Renown cost for the torpedoes. Most of them go down in cost as the war progresses.
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#9 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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As far as the game is concerned, and not real life, Mark 23. Renown excluded. Eventually they are free after 1943.
AI does not look at the wakeless Mark 18 electric like a real human would with the steam Mark 14 or 23, to see it coming, and to direct the destroyers to your position. Mark 14 fast is the plain Mark 23, except if you peek into the .sim file you will see it has less chances of failure over the Mark 14 even after June 1943. Plus there is no annoying adjusting the default slow to fast setting which 95% you would use anyways. |
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#10 |
Navy Seal
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Mark me down for Mark 23
Largest explosive, most reliable, fastest=the one I want on my sub.
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#11 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
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Thanks for sharing ![]()
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#12 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
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I Miss the FAT and FAL-pattern torpedoes you got in SH3.
You had Ladder-pattern, which was basically an anti-convoy torpedo Circular pattern, supposed to be anti-escort but probably handy in a number of situations And finally, the model that had a second gyro setting. So you'd set the first gyro setting, then the range and gyro angle for the second course. Very versatile- the torp could basically make a U-turn in case you barely missed your target, or veer off in another direction (to hit a different ship) if it missed the first. Pricey renown-wise, but fun. Just out of curiosity, how did the Leetest of the German homing torps compare (game-wise) to the US homing torpedo (Game wise)? 800 renown for one torpedo was steep, but having that bastard chambered in the stern tube was practically a 'get out of jail free' card if you had an escort chasing after you. Saved my life on a number of occasions, but I've heard gripes about America's one and only acoustic torpedo... |
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#13 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
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The Mk 27 "Fido" torpedo had it greatest impact in the Atlantic being dropped on u-boats as they dove. Fired against surface ships from a submarine, it had had marginal success at best.
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#14 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
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If you're fighting in blind conditions, the MK27's can be quite useful with some imaginative thinking - For instance like using the sonar, positioning yourself right in front of the convoy and then let loose a homing web of death in their path. It's like one of those old vietnam-era SARH missiles: The less it must turn, the more effective it is.
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#15 | ||
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
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Also, the Mk27 was designed not to destroy or obliterate what it hit, it was instead meant to disable escorts, ie: knock off its rudder transmissions, proppers, etc. For this, it did not require a large warhead, thus they packed it with just enough explosives so it would be large enough to destroy critical components, but be "agile" enough to maneouvre inside the turning radius of the target. And finally, if you did launch this "homing web of death" , you would be wasting renown, Mk27s cost 500, however, for every sinking you get, you recieve 200 to 250 renown, (only if their not in objective parameters, if they are, you still recieve 200-250 a pop, plus the objective complete bonus) so, if you happen to stray onto a convoy, and let loose with these torpedoes, for every torpedo you loose, you are (at minimum) putting yourself 300 to 250 renown points in debt. Thus, this "homing web of death" idea would just be a show of, pardon my words, stupidity. Hoping to have not been offensive, Krauter
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