SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-16-08, 06:02 PM   #1
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default Squirelly operations with 1.5 'abilities'

One of the things introduced with 1.5 and the add on were these special abilitys.

I have a crew member with the 'engine' special ability... you know you can click a button and get a few more knots out of the engines in a pinch.

Well I'm cool with that but under 'normal' operatoins some wierd things are happening.

I typically 'cruise' at around 9 knots for fuel economy. The thing is now when I order 9 knots the boat does 10 its like this at all speed settings, a little higher than ordered.

Problem is its using fuel at a rate faster than what Im accustomed to. So now I order 8 knots to get 9

Another little problem is when Im running submerged typically at around 2 knots and then order a 'surface' when the boat breaches the surface it takes off to flank I did not order any speed change and when I do it may or may not change speeds to what I ordered. Typically by the time I notice a bunch of fuel has been 'wasted'.

Long story short.. performance is erratic.

Am I the only one that noticed this?
SteamWake is offline   Reply With Quote
Old 08-16-08, 09:33 PM   #2
banjo
Grey Wolf
 
Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
Default

Boy, that's a new one to me, and I thought I'd seen them all. However, if you are using TMO or RFB I don't think you have to mess around with the speeds. I believe those two mods have designed Standard to be the best speed/fuel combo. The extra knot you are getting from your guy is probably gravy.
banjo is offline   Reply With Quote
Old 08-16-08, 09:41 PM   #3
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

There are both active and passive abilities. I once had a guy with a passive ability that increased surface speed; in TMO I was getting about 11.5 knots at Ahead Standard but still seemed to have full fuel economy. What I found squirrely was there were a couple of crew members whose special abilities mutated. It was always crew who developed special abilities rather than ones bought with renown, but I had 2 or 3 guys whose abilities would change at random.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 08-16-08, 10:52 PM   #4
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

The 'motor man' has the passive ability.

Ever since he got that 'ability' speed calls have been erratic.
SteamWake is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.