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-   -   Squirelly operations with 1.5 'abilities' (https://www.subsim.com/radioroom/showthread.php?t=140869)

SteamWake 08-16-08 06:02 PM

Squirelly operations with 1.5 'abilities'
 
One of the things introduced with 1.5 and the add on were these special abilitys.

I have a crew member with the 'engine' special ability... you know you can click a button and get a few more knots out of the engines in a pinch.

Well I'm cool with that but under 'normal' operatoins some wierd things are happening.

I typically 'cruise' at around 9 knots for fuel economy. The thing is now when I order 9 knots the boat does 10 its like this at all speed settings, a little higher than ordered.

Problem is its using fuel at a rate faster than what Im accustomed to. So now I order 8 knots to get 9 :doh:

Another little problem is when Im running submerged typically at around 2 knots and then order a 'surface' when the boat breaches the surface it takes off to flank :damn: I did not order any speed change and when I do it may or may not change speeds to what I ordered. Typically by the time I notice a bunch of fuel has been 'wasted'.

Long story short.. performance is erratic.

Am I the only one that noticed this?

banjo 08-16-08 09:33 PM

Boy, that's a new one to me, and I thought I'd seen them all. :o However, if you are using TMO or RFB I don't think you have to mess around with the speeds. I believe those two mods have designed Standard to be the best speed/fuel combo. The extra knot you are getting from your guy is probably gravy.

Quillan 08-16-08 09:41 PM

There are both active and passive abilities. I once had a guy with a passive ability that increased surface speed; in TMO I was getting about 11.5 knots at Ahead Standard but still seemed to have full fuel economy. What I found squirrely was there were a couple of crew members whose special abilities mutated. It was always crew who developed special abilities rather than ones bought with renown, but I had 2 or 3 guys whose abilities would change at random.

SteamWake 08-16-08 10:52 PM

The 'motor man' has the passive ability.

Ever since he got that 'ability' speed calls have been erratic.


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