SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-16-07, 07:41 PM   #1
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default GWX 2.0 initial comments.

I super scrubbed my computer for anthing left from previous installs and sure enough found odd files trying to hide.

The downloads and installation went smotthly and the game uploads at the same speed if not faster than the Earlier GWX.

I'm about 20 MB short of the recommended ram and have a Navidia 5200 graphics card.

It doesn't take long to see the 2,0 improvements. The engine room sound telegraph is great. The new compass rose, which allows you to give precise heading orders are nice goodies.

No tails on the ship symbols make things a bit more interesting.

What amazes me, is how Kpt Lehman and his crew managed to optimize the game without creating a higher requirment for the computer. Us poor folk are grateful .
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 12-16-07, 09:33 PM   #2
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Gotta give thanks to various Coffee Companies!!!
There were days I know I drank 5 or 6 full pots!!
Nearly EVERY file in GWX 2.0 was looked at closely.
Redundancies were removed,
any units that had various problems were corrected,
multiple dats were combined into single dats where possible,
and that's just what I recall off hand.
:hmm:
It all adds up to haveing more, but not paying the higher load time price.

And the Beta Testers!!!

If something wasn't right on,
They'd let us know!
Again and Again and AGAIN!!!
  Reply With Quote
Old 12-16-07, 09:36 PM   #3
bunkerratt
Chief
 
Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
Default

i thank all of you involved....but the sweet spot for me is the k class airship...it rocks man..the model is awsome ...world class job ...
__________________
bunkerratt is offline   Reply With Quote
Old 12-17-07, 12:56 AM   #4
WilhelmSchulz.
The Old Man
 
Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
Default

Inital comments? Im glad I took my socks off. But I am a bit quirked that the IX class boats cant operate off the US coast effetively (ie more then one day)

Also I like what they did with the missions. If you dont nommaly read the manual please do! Evean I learned some stuff.
__________________
"Some ships are designed to sink… others require our assistance."

WilhelmSchulz. is offline   Reply With Quote
Old 12-17-07, 04:01 AM   #5
Schöneboom
Seasoned Skipper
 
Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
Default

So far I'm loving GWX 2.0 -- I only wish I'd backed up my gramophone folder before the SH3 re-install -- D'OH!!!

Well, so far everything works, and I'm grateful as can be! What a team! "Gute Leute!"

I dig the giant slide-out compass, and the buoys and barrage balloons in port! And I just spotted a Japanese freighter off the coast of Portugal (1941) -- that's a first!

Mach's gut!
__________________

Dietrich Schöneboom, U-431
"Es wird klappen, Herr Kaleun. Ganz sicher."
Schöneboom is offline   Reply With Quote
Old 12-17-07, 04:14 AM   #6
Nerazzurri
Sonar Guy
 
Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by WilhelmSchulz.
Inital comments? Im glad I took my socks off. But I am a bit quirked that the IX class boats cant operate off the US coast effetively (ie more then one day)

Also I like what they did with the missions. If you dont nommaly read the manual please do! Evean I learned some stuff.
Why can they only operate for one day?
__________________
GWX v3.0 Gold, Commander v3.2.
WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb.
Nerazzurri is offline   Reply With Quote
Old 12-17-07, 04:30 AM   #7
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

By the time Operation Drumbeat starts, you should be able to upgrade to a IXC with engine modifications and patrol for at least a few weeks. Even with the IXB it's doable.

The transition to the US coast should be done a 8kts and your entire patrol should be conducted on minimal fuel requirements. Racing around at higher speeds will not work. Short burst of flank should be possible, only to chase down a contact but you cannot go after targets that are moving away from you. You just don't have the fuel, just as RL.

However, when the IXD2 becomes available, it's a different story. Patrols can last in excess of 90 days, with 30-40 in your patrol area.

The IX's are more than capable of conducing an extended patrol on the US coast. I know, it's my theater of choice.
__________________
danlisa is offline   Reply With Quote
Old 12-17-07, 07:04 AM   #8
NiclDoe
Grey Wolf
 
Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
Downloads: 6
Uploads: 0
Default

Wow I can just go right to NyC and camp out there waiting for my prey or go to Boston
__________________
The Crazy Wolf
NiclDoe is offline   Reply With Quote
Old 12-17-07, 11:52 AM   #9
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by danlisa
By the time Operation Drumbeat starts, you should be able to upgrade to a IXC with engine modifications and patrol for at least a few weeks. Even with the IXB it's doable.

The transition to the US coast should be done a 8kts and your entire patrol should be conducted on minimal fuel requirements. Racing around at higher speeds will not work. Short burst of flank should be possible, only to chase down a contact but you cannot go after targets that are moving away from you. You just don't have the fuel, just as RL.

However, when the IXD2 becomes available, it's a different story. Patrols can last in excess of 90 days, with 30-40 in your patrol area.

The IX's are more than capable of conducing an extended patrol on the US coast. I know, it's my theater of choice.
Thanks for that bit of info...have yet to to do the US Coast tour...I did the single mission in the Carrib.....I just love the dirigible.

Oh the bow waves and wakes are just gorgeous. I still run 1.03, in a seperate install, its going to be gone next weekend.

GWX 2.0 the way to !

Well done lads, well done!
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 12-17-07, 03:32 PM   #10
WilhelmSchulz.
The Old Man
 
Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by danlisa
By the time Operation Drumbeat starts, you should be able to upgrade to a IXC with engine modifications and patrol for at least a few weeks. Even with the IXB it's doable.

The transition to the US coast should be done a 8kts and your entire patrol should be conducted on minimal fuel requirements. Racing around at higher speeds will not work. Short burst of flank should be possible, only to chase down a contact but you cannot go after targets that are moving away from you. You just don't have the fuel, just as RL.

However, when the IXD2 becomes available, it's a different story. Patrols can last in excess of 90 days, with 30-40 in your patrol area.

The IX's are more than capable of conducing an extended patrol on the US coast. I know, it's my theater of choice.
Thanks for the tip!
__________________
"Some ships are designed to sink… others require our assistance."

WilhelmSchulz. is offline   Reply With Quote
Old 12-17-07, 03:38 PM   #11
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

is Balz playing DiD?

just curious

:rotfl:
__________________
GoldenRivet is offline   Reply With Quote
Old 12-17-07, 04:04 PM   #12
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet
is Balz playing DiD?

just curious

:rotfl:
Yup, Balz is a DID guy.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 12-17-07, 04:10 PM   #13
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

First GWX2 convoy encounter.

First, got jumped by a Destroyer waay ahead of the convoy. My Hydro man was sleeping.

Battleships inside convoy now zigzag.

Skins on various ships are really something to see. This completes my initial test, as I wondered how game would behave with heavy traffic. No different than the early GWX. If your machine handled GWX 1,3, it will handle the better stuff
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:14 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.