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#1 |
XO
![]() Join Date: Jan 2002
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My manual TDC solutions have not been very sucessful lately, torpedoes are often passing behind the target, which I assume means the speed estimate is too low. I found it easier to check the solution accuracy in SHI than in SHIV for some reason. What is the preferred method of checking the accuracy of the solution? I am manually calculating speed by computing the distance travelled in a period of timie. I assume the white X on the attack map represents where the computer thinks the center of the target is, am I correct?Thanks! Joe S
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#2 |
Lucky Jack
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I believe the X is the stern. Do not quote me on that! I do not use the attack map. Pretty much worthless without tools.
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#3 | |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
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Can that be modded to include tools? |
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#4 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
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The white "X" is where the torpedo should impact.
Until I get SJ radar I always have difficulty estimating speed. I check my solution by checking where the white X is on the actual target after a few minutes. If it's still close you got a good solution. If it's out, you don't. I use firing angle to fudge minor discrepancies. The white "tail" or pointer is the course of the target that you've input via AoB. You want this the same direction as the target itself.
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U-Boot Spezial Cocktail......neidisch? ![]() Last edited by DedEye; 12-09-07 at 11:29 AM. |
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#5 |
Mate
![]() Join Date: Oct 2007
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The position keeper will tell you what bearing it thinks the target is on. If that bearing and the real bearing to target do not become different over time, then you know the solution is pretty accurate.
If you hold your mouse over the lower dial in the tdc a tool tip will pop up giving you the Pos Keepers bearing to target. Another good way to check is the range. Take a range reading, then wait for awhile. The position keeper will count down the range as the target closes. If when you take another range reading the 2 numbers aren't close to each other, then you will know there is a problem. |
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#6 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
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As stated above, the X is where the torpedo will impact. The TDC has no notion of bow or stern, it just tracks a point moving through space.
Make sure you open your tubes before you fire. The torp will fire immediately instead of the delay you get when they are closed. |
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#7 |
Watch Officer
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So, if I'm reading this correctly, if you have a perfect solution, then the white "x" will be positioned on the target and will remain on the target to and through when you launch your torpedoes?
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#8 |
Electrician's Mate
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Correct!
![]() If, however, your solution is not good, the mark will stray and when you check it moments later it will no longer be on the target. ![]()
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U-Boot Spezial Cocktail......neidisch? ![]() |
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#9 |
Grey Wolf
![]() Join Date: Sep 2007
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You're problem may not be your calculations. Go to the targeting fix mod and read what Capn Scurvy found. he also provided a fix for it.
http://www.subsim.com/radioroom/showthread.php?t=126016
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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